Psion class (Mearls, Happy Fun Hour)

Tony Vargas

Legend
Yes, the 3E sorcerer was supposed to represent unknown origin to magic, but, .. everyone I knew just ... used it as an alternate mechanic for Wizards where you sacrificed one kind of flexibility (change every day) for another (no per-slot lock-in)
And, of course, now Wizards have both kinds of flexibility, so the Sorcerer is back to representing inborn magical power vs the Wizard's learned.

If the PHB was a bit looser about whether the VSM components were standardized vs. improved/customized, I think one of the best options for psionics in 5E would be to just refine the fluff around Sorcerer and add subclasses like Mentalist, Tainted (by the Far Realms), Psychokinetic, etc. Wild Talents just use the Magic Initiate feat. Add a psychic warrior subclass to Fighter, Ardent for Bard (which I think works rather well, actually), Soul Knife for Monk, etc. just like the Wizard-flavored sub-classes.
I'd see that more as having been a viable stop-gap until the MysticPsion completed its playtesting. (If we'd known it was a going to be this long, we sure could've used a stop-gap!)

I wouldn't really object to creating a separate class or two. Once you start getting into subclasses for other classes --especially other full casters -- it doesn't make as much sense.
5e goes to using sub-classes that way pretty readily. Including full-caster sub-classes of other full-casters, like whatever they finally ended up calling the Favored Soul Sorcerers & Celestial Warlocks...
 

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SkidAce

Legend
Supporter
See, I don't even think of it as "faking" the psion, though. To me, the definition of a psion is someone who does supernatural things by drawing on the inner pool of power some accident of birth endowed them with. That view and usage predates the existence of the Sorcerer class.

The 3E Sorcerer was added just to give people a way to play an arcane caster without having to deal with the worst aspects of the psuedo-Vancian system. It had absolutely zero thematic powers. Those were added in to justify its continued existence in the later editions that were more mechanically clean for Wizards. The thematic aspect of Sorcerers addresses a problem that wasn't actually a problem. The Psion is the class that gets magic (by any other name) because of their nature.

I'm fine with adding a "Mystic" class that mainly just gives more visibility to the Monk's ki (like 4E did by putting Psion and Monk under the same power source). I'd expressly like to avoid the stupid ectoplasm, chimes, symbiote skins, and ambulatory crystals of 3E, though.

I'm not horribly opposed to the idea of creating a new Psion class, from scratch (as long as the ectoplasm doesn't come with it), and baking variety into the spell list(s), etc. But, really, it'll just end up being "the Sorcerer done better". You don't need both classes, thematically. Both are supposed to represent characters that have innate magic. These characters shouldn't all have the same spell list. Things like the Divine Soul and some others that have come out of UA with modified lists should be the norm.

I dont want the Magical Sorcerer to be my template for psionics, I would prefer it remain the purview of "magic is in my blood" style origins.

Whereas Psionics is less "magic" and more mind/body, maybe even ki. You can study it OR gain it from birth/magical event.

Its more body control, mentalism, mind over matter. There are those who say I just described magic, but magic has more of a magical flavor, and can be tapping into universal power sources etc.

I can never explain it very well.
 

Gradine

The Elephant in the Room (she/her)
Am I the only one who uses the Monk as a stand-in for certain psionic archetypes? Kensai seems like an easy tweak away from being a Soulknife, for instance. The tweak probably isn't even necessary if they dip Bladelock and choose something with the thrown property.
 

TwoSix

Dirty, realism-hating munchkin powergamer
Between Telepath, Telekinetic, Metamorph, Constructor, and Nomad, I feel like Metamorph is the most natural fit for Sorcerer. It's the most internally focused and visceral of the specialties that Mike listed. The others feel a little more about will and focus, which seems better for a d6 Int based class.
 

DeanP

Explorer
I really want to play a character who can say: "You're seeing now a veteran of a thousand psychic wars. I've been living on the edge so long, where the winds of Limbo roar."
 

I'd have an eye on how these would all translate to Dark Sun - I expect we'll see these either around the time of a DS book, or in a DS book.

Poorly if they're keeping the Telepath a wizard. What's the point of being a persecuted preserver or a hated defiler if a psi-wizard can just cast psi-fireball? If they're making a psion with TK, Metamorph, Nomad and Constructor I don't get why they wont bite the bullet and just add Telepath as well.

Simply refluffiing spells is a waste of everyone's design time. We have enough 9 level daily spell casters for two editions. If I never see anything on the wizard chassis again it will be too soon. It feels more like grid filling than 4E ever did.
 

I dont want the Magical Sorcerer to be my template for psionics, I would prefer it remain the purview of "magic is in my blood" style origins.

This. And also mechanics. I definitely want something else mechanically. They both have powers and they both burn points for effects: that's all the similarity I want between sorcerers and psions in my game.
 

SkidAce

Legend
Supporter
I really want to play a character who can say: "You're seeing now a veteran of a thousand psychic wars. I've been living on the edge so long, where the winds of Limbo roar."

Bravo, Bravo! for the BOC reference, lots of fantasy in their their songs...I assume you have heard "Black Blade"?
 

If they tried bringing back the Wilder, what would it be a subclass of? Originally it was the Psionic Sorcerer that sort of had a Barbarian Rage like ability. Though I guess it'll be more of a sorcerer since none of the Barbarian subclasses even have spell slots yet.
 


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