jaelis
Oh this is where the title goes?
Here's a question:
Say you used the simple armor rules, but then your table wanted to add back in some complexity with distinct armor types. What might be a good optional "module" giving different properties to armors within a class?
For example, you could use DR and vulnerability. (DR = reduce damage by stated amount, vuln = increase damage by stated amount):
Light armors:
Padded: DR 2 vs bludgeoning, vulnerability 1 vs slashing and piercing
Leather: no changes
Studded leather: DR 1 vs slashing and piercing, vuln 2 vs bludgeoning
Medium armors:
Hide: DR 2 vs bludgeoning, vulny 2 vs piercing
Chain shirt: DR 1 vs slashing, vuln 1 vs bludgeoning
Scale: no changes
Breastplate: DR 1 vs piercing, vuln 1 vs slashing
Halfplate: DR 2 vs slashing, vuln 1 vs piercing and bludgeoning
Heavy armors
Ring: DR 1 vs slashing and bludgeoning, vuln 2 vs piercing
Chain: no change
Splint: DR 1 vs piercing, vuln 1 vs bludgeoning
Plate: DR 1 vs piercing and slashing, vuln 2 vs bludgeoning
Would that be an interesting thing to think about?
Say you used the simple armor rules, but then your table wanted to add back in some complexity with distinct armor types. What might be a good optional "module" giving different properties to armors within a class?
For example, you could use DR and vulnerability. (DR = reduce damage by stated amount, vuln = increase damage by stated amount):
Light armors:
Padded: DR 2 vs bludgeoning, vulnerability 1 vs slashing and piercing
Leather: no changes
Studded leather: DR 1 vs slashing and piercing, vuln 2 vs bludgeoning
Medium armors:
Hide: DR 2 vs bludgeoning, vulny 2 vs piercing
Chain shirt: DR 1 vs slashing, vuln 1 vs bludgeoning
Scale: no changes
Breastplate: DR 1 vs piercing, vuln 1 vs slashing
Halfplate: DR 2 vs slashing, vuln 1 vs piercing and bludgeoning
Heavy armors
Ring: DR 1 vs slashing and bludgeoning, vuln 2 vs piercing
Chain: no change
Splint: DR 1 vs piercing, vuln 1 vs bludgeoning
Plate: DR 1 vs piercing and slashing, vuln 2 vs bludgeoning
Would that be an interesting thing to think about?