Ted Serious
First Post
You want a discussion of this class of mechanics.The problem is that every time I bring up the subject the players who do like metagaming tell me that I'm metagaming too and I should just accept their interpretation. I've went to some lengths to clarify what is and is not metagaming for purposes of our discussion. To keep the peace, I'm willing to take as a given that it is my definition for me. I don't believe that but I can accept it because I don't want this thread to become world war 3.
And I get that you don't perceive the differences that I perceive. Of course you don't. If you did you'd likely object to them as I do. That is the crux of the issue here. So to the degree you can, just accept that there exists a class of mechanics I don't like. The reason is irrelevant. I've already said I'd give up roleplaying if my only choice was using those mechanics. I'm serious about that.
So attributes that describe something true about a character in game are not metagame. Actions or decisions decided on by the player for the character which would be unknown to that character or objectionable to the character are metagame. Just take that on faith for now. I've spent years in debate on this which by the way is why Bawylie could go right to the crux of my desires even though he doesn't agree with me.
We can't discuss something without knowing what it is.
You gave some examples. But nothing else we ask about qualifies. If it was the whole list. As DM just remove them.
Run shorter adventures or give clerics more slots to make up for the loss of HD.
Timmy can play a barbarian.