Jester David
Hero
Intelligence is often how fast you think. A really clever person will think of something much quicker than an average person. Asking your DM to give you more time to think and reason will help, as well as aided by dice and checks.
I can't, Int is capped at 20 for PCs....How do you play a character who is much smarter than you are?
I don't think that means what you think it means.
I would hate to play at your table. Many of my characters have different levels of intelligence than I have, but, whether they are smarter than me or not, to limit them to my "type" of intelligence cheats both me as a player and the character as a being in another world.Since 3rd edition, my take is that my character is not smarter (or less smart) than me. He might have a better memory, spot details better than me, make his spells harder to resist than mine, but the character is as smart as I am.
Similarly, i can decide that one of my character’s traits is having a short attention span, or having a hard time grasping complex problems, or have a preference for simpler plans, but the character won’t be less smart than I am.
i encourage my players to do the same when I DM.
That is just my personal thoughts on your idea as I understand your statement. If its working for you and your people, stick with it.
Wow... this friend of your is so lacking in intelligence that they couldn't even formulate the words needed to ask the question themselves, they had to have you do it for them, Morrus?How do you play a character who is much smarter than you are?
Asking for a friend...
And so, diversity in the way the game is played.That’s cool if you don’t want to play at my table, but I don’t think you understood my statement.
D&D intelligence is all about the character’s knowledge of their world, but I will not handicap the way I play my character, or withhold ideas I might have, or prevent myself from doing certain things, because my character has a high or low intellligence score. I will withold knowledge that I have as a player but that my character shouldn’t have, but that is done in an attempt to minimize metagaming.
when I was playing AD&D, my philosophy was that « you must role play your stats ». Now, it’s more like « your stats suggest a few ways how you can play your character ».
nowadays, i allow myself to decide whether i play the genius but disorganized wizard, or the knowledgeable but absent-minded professor, or the witty creative guy with a poor memory, or the savvy rogue with ADHD, but I will play all these as character traits regardless of my character’s INT score. If I feel my character shouldn’t be knowledgeable, I try not to invest in those knowledge skills. The contrary is also true; I will attempt to select the skills and classes that represent best my character’s knowledge and abilities. There are myriads or ways to play a 20 INT character, and myriads more for a 6 INT character, but neither will dictate how I think, and the way I play my character will be based on other (but possibly related) character traits.
TL;DR: i play my character according to its personality traits; not its stats. The former is for roleplay, the latter to interface with the game’s mechanics.