I am tired of grids and miniatures and fiddly tactical rules. In days long gone, we used to play D&D without any of that. I think I have forgotten how.
Tell me about how you have succeeded (or failed!) with no grid/table/squares combat in 5E. Do you reduce the importance of combat generally? Do you just wing it, or do you use a "concrete" TotM system? Do you sometimes use minis (for "important battles, for example) or have you sworn off them entirely? Have you changed the combat rules in other ways to enhance the use of TotM? Have you changed the non-combat rules of the game as well? What do you do about "builds" (such as they are in 5E) that rely on 5 foot squares and other gridded movement/fighting rules bits?
Thanks!
Tell me about how you have succeeded (or failed!) with no grid/table/squares combat in 5E. Do you reduce the importance of combat generally? Do you just wing it, or do you use a "concrete" TotM system? Do you sometimes use minis (for "important battles, for example) or have you sworn off them entirely? Have you changed the combat rules in other ways to enhance the use of TotM? Have you changed the non-combat rules of the game as well? What do you do about "builds" (such as they are in 5E) that rely on 5 foot squares and other gridded movement/fighting rules bits?
Thanks!