OB1
Jedi Master
IMO, your success with TOM will depend on how much both the DM and players embrace the concept of rulings not rules.
If you do embrace it, I’ve found that combat tends to be more cinematic, faster, and far more engaging than grid play and tends to lead to more varied outcomes than one side clearing the board of the other side.
For example, in a game last weekend, I had two PCs engaged in battle with enemies while a third was chasing after another enemy that fled the combat early in what was essentially a skills contest occurring at the same time.
My biggest tips for running are to think of distances narratively rather than objectively, track engagement as a condition, and use disadvantage rather than no if a declared action is on the edge of possible with the choice to try something else instead.
Also, I have a standing ruling that an AOE that hits one creature also hits any that are engaged with it. This alone easily resolves 90% of potential misunderstandings between mental pictures of the battle.
If you do embrace it, I’ve found that combat tends to be more cinematic, faster, and far more engaging than grid play and tends to lead to more varied outcomes than one side clearing the board of the other side.
For example, in a game last weekend, I had two PCs engaged in battle with enemies while a third was chasing after another enemy that fled the combat early in what was essentially a skills contest occurring at the same time.
My biggest tips for running are to think of distances narratively rather than objectively, track engagement as a condition, and use disadvantage rather than no if a declared action is on the edge of possible with the choice to try something else instead.
Also, I have a standing ruling that an AOE that hits one creature also hits any that are engaged with it. This alone easily resolves 90% of potential misunderstandings between mental pictures of the battle.