Campbell
Relaxed Intensity
Here's the thing: In any social situation we are always constrained by the expectations and customs of the social group, even if we do not give voice to them. When I am playing a role playing game, despite the insistence of total theoretical freedom of action, I am constrained by what is socially acceptable to do at the table. When I run the game the same is true. This is the natural state of things.
I might be wrong here, but it feels like the ask here is for players to have no meaningful expectations for play and to not give voice to their desires and expectations. Yes, the GM plays the NPCs. That does not mean that players have no interest in how they are played. Yes, the individual players play their PCs. That does not mean the GM and other players have no interest in how they are played. One would hope that everyone takes an active interest in each other's stuff and we get to actually play together. This is the foundation to the way I play the game.
Note: This may apply to backstory concerns, but it does not necessarily need to. For instance if I were to play in a game of B/X D&D it would be my expectation that the GM would follow the procedures for dungeon design, not shift around the contents of the dungeon after its creation, would not design in double binds and would honor fictional positioning, and would approach running the game as a referee rather than a storyteller.
I might be wrong here, but it feels like the ask here is for players to have no meaningful expectations for play and to not give voice to their desires and expectations. Yes, the GM plays the NPCs. That does not mean that players have no interest in how they are played. Yes, the individual players play their PCs. That does not mean the GM and other players have no interest in how they are played. One would hope that everyone takes an active interest in each other's stuff and we get to actually play together. This is the foundation to the way I play the game.
Note: This may apply to backstory concerns, but it does not necessarily need to. For instance if I were to play in a game of B/X D&D it would be my expectation that the GM would follow the procedures for dungeon design, not shift around the contents of the dungeon after its creation, would not design in double binds and would honor fictional positioning, and would approach running the game as a referee rather than a storyteller.