Jester David
Hero
Noted D&D blogger Mike "Sly Floursh" Shea recently asked this on Twitter:https://twitter.com/SlyFlourish/status/1063808500676075521
What does D&D need next?
We have two campaign settings, one in stores. Three official accessories with monsters. Extra subclasses. Lots of races.
There are a wealth of minis, both random prepainted and non-random unpainted. We have dungeon tiles. There are dice. We have tactical maps, both blank and printed. Lots of adventures, both new and classic. Books for kids, including the newly relaunched Endless Quest.
And that's before getting to the absolute wealth of amazing 3rd Party Products from Green Ronin, Kobold Press, Nord Games, and others.
I imagine the two big requests will be "psionics" and "the artificer". Or the inevitable flayed horse of "a better ranger".
Okay, but what else is left for the game beyond just more? More subclasses. More adventures. More monsters. A big ol' generic more. Aka bloat.
Things like gods have been covered by Sword Coast Adventurer's Guide and Tome of Foes, limiting the need for a Deities & Demigods. And the updated mechanics of planes are covered quite well in the DMG, so the Manual of the Planes is less necessary.
Why?
When stopping to reply to Sly Flourish, I realized I’m almost “good”. That the edition feels close to complete.
I can think of a couple good options, but a lot of ideas just feels like content for the sake of content. Books because they're expected each year and not because they really fill a gap in the game.
D&D is in an amazing state. We have tons of great sourcebooks, adventures, campaign worlds, and monster books. Third-party support for D&D has brought tons of new types of products. Streaming games have created all new fans.What do we think the game need now?
What does D&D need next?
We have two campaign settings, one in stores. Three official accessories with monsters. Extra subclasses. Lots of races.
There are a wealth of minis, both random prepainted and non-random unpainted. We have dungeon tiles. There are dice. We have tactical maps, both blank and printed. Lots of adventures, both new and classic. Books for kids, including the newly relaunched Endless Quest.
And that's before getting to the absolute wealth of amazing 3rd Party Products from Green Ronin, Kobold Press, Nord Games, and others.
I imagine the two big requests will be "psionics" and "the artificer". Or the inevitable flayed horse of "a better ranger".
Okay, but what else is left for the game beyond just more? More subclasses. More adventures. More monsters. A big ol' generic more. Aka bloat.
Things like gods have been covered by Sword Coast Adventurer's Guide and Tome of Foes, limiting the need for a Deities & Demigods. And the updated mechanics of planes are covered quite well in the DMG, so the Manual of the Planes is less necessary.
Why?
When stopping to reply to Sly Flourish, I realized I’m almost “good”. That the edition feels close to complete.
I can think of a couple good options, but a lot of ideas just feels like content for the sake of content. Books because they're expected each year and not because they really fill a gap in the game.
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