Hey guys
I'm new here and also new to D&D. Did not play any previous editions.
We did make a one-shot LvL 5, where i played a drow warlock, which was pretty cool.
Now we've made a session 0 with some "DM-generated" chars to get into the story.
Next week we start with the campaign with our own chars, and i've made my sheet now.
Please give me your opinion about it, any tips 'n tricks are welcome (critic also!).
Group-Frame:
DM (He want to let us have a hard time in fights)
4 Players (incl. myself)
1 rogue
1 wizard
1 unkown (tank or a warlock)
1 cleric (me)
We do start wihtout equipment (no weapons no armor etc.), as we were kidnapped. We can buy something at end of 1. session.
Only PHB allowed.
Here are my details (incl. the things i want to buy):
Graim Dankil, Light cleric, hilldwarf, good-neutral, sailor as background (yes, a dwarf-sailor), smith as "profession".
LvL 1
Attributes dice rolled, incl. hilldwarf-points:
STR 13
DEX 14
KON 14
INT 9
WIS 18
CHA 10
Advantage on:
- Insight + Medicine (class)
- Athletic + Perception (background)
Items to buy:- warhammer (not that important)
- shield (holy focus will be on it)
- scale male (leads to an AC of 18)
- backpack etc.
- healers set
- smith tools
- heal pots
Spells:
Cantrip
Sacred Flame (for dmg purposes)
spare the dying
guidance
light (class)
1. lvl (+5 spells, wisdom-mod + cleric-lvl)
burning hands (class)
faerie fire (class)
bless
cure wounds
healing word
Command
Guiding bolt
2. lvl (what i want to take)
flaming sphere (class)
scorching ray (class)
Silence
hold person
prayer of healing
spiritual weapon
3. lvl (what i want to take)
Daylight (class)
fireball (class)
dispel magic
mass healing word
revivify
spiritual guardians
So far with the spells. I got many good dmg-spells through the light domain, and also the domain feature. Therefore i tend to take heal and CC spells from the cleric, as we do not have any (other) healer.
What doyou think?
Best greetings
KKmonK
I'm new here and also new to D&D. Did not play any previous editions.
We did make a one-shot LvL 5, where i played a drow warlock, which was pretty cool.
Now we've made a session 0 with some "DM-generated" chars to get into the story.
Next week we start with the campaign with our own chars, and i've made my sheet now.
Please give me your opinion about it, any tips 'n tricks are welcome (critic also!).
Group-Frame:
DM (He want to let us have a hard time in fights)
4 Players (incl. myself)
1 rogue
1 wizard
1 unkown (tank or a warlock)
1 cleric (me)
We do start wihtout equipment (no weapons no armor etc.), as we were kidnapped. We can buy something at end of 1. session.
Only PHB allowed.
Here are my details (incl. the things i want to buy):
Graim Dankil, Light cleric, hilldwarf, good-neutral, sailor as background (yes, a dwarf-sailor), smith as "profession".
LvL 1
Attributes dice rolled, incl. hilldwarf-points:
STR 13
DEX 14
KON 14
INT 9
WIS 18
CHA 10
Advantage on:
- Insight + Medicine (class)
- Athletic + Perception (background)
Items to buy:- warhammer (not that important)
- shield (holy focus will be on it)
- scale male (leads to an AC of 18)
- backpack etc.
- healers set
- smith tools
- heal pots
Spells:
Cantrip
Sacred Flame (for dmg purposes)
spare the dying
guidance
light (class)
1. lvl (+5 spells, wisdom-mod + cleric-lvl)
burning hands (class)
faerie fire (class)
bless
cure wounds
healing word
Command
Guiding bolt
2. lvl (what i want to take)
flaming sphere (class)
scorching ray (class)
Silence
hold person
prayer of healing
spiritual weapon
3. lvl (what i want to take)
Daylight (class)
fireball (class)
dispel magic
mass healing word
revivify
spiritual guardians
So far with the spells. I got many good dmg-spells through the light domain, and also the domain feature. Therefore i tend to take heal and CC spells from the cleric, as we do not have any (other) healer.
What doyou think?
Best greetings
KKmonK
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