I should say that none of it is yet making me not look forward to playing some PF2 — but unless it’s been dramatically streamlined somehow from what I saw with the playtest, I doubt it’ll be my go-to game. However, just hearing someone say, “does this action have the manipulate trait?” during a recent Glass Cannon Podcast makes me think this won’t be the case... 3 actions per turn and only three or four action types, good. Tons of keywords and conditions that won’t fit on one page of a cheat sheet, not so good (for me at least)...
What threw me was looking at some monster stats and finding that "Catch Rock" was a keyworded ability.
Keywords work best when they turn up ALL THE TIME, so I can remember them. Having to go to the appendix for an obscure ability doesn't thrill me.
Cheers!