D&D 5E New Eberron Book Details From WotC

WotC’s Jeremy Crawford appeared on Twitch last night with Bart Carroll, discussing the upcoming D&D setting book Eberron: Rising from the Last War. Lots of details within!

WotC’s Jeremy Crawford appeared on Twitch last night with Bart Carroll, discussing the upcoming D&D setting book Eberron: Rising from the Last War. Lots of details within!

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- Overview of Eberron, emphasized potentials for adventure and post-WWI pulp style of setting.

- Dragonmarked Houses as fantasy Corporations, playable Dragonmarked characters as race rules in the book

- Rules and stories for playing, Warforged, Changlings, Kalsthar, Shifters, Goblins, Hobgoblins, Bugbears, Orcs. Playable Orc is different fro mthe Volo's Guide rules to reflect the different story (no intelligence malus, few other tweaks, still usable for other worlds, these are PC Orcs as opposed to Monster Manual Orcs like Volo's).

- Full rules for the Artificer, including a new feature in this book for making Common and Uncommon magic items

- Aberrant Dragonmark Feats are in the book

- Group patron rules for organizations the late 19th-early 20th century style: newspapers, criminal syndicates, universities, spy rings: fourth choice after Race-Class-Background that the party makes together, has new fluff background features to give characters and adventure hooks

- Possibility of the party becoming their own patron, example being creating your own Crime Syndicate

- All of the above is Chapter 1 material

- Chapter 2 is a Gazeeter of Korvaire and the world: delves into great nations, the religions, touches on otehr continents

- Chapter 3 is a zoom in on Sharn, a microcosm of the setting, great place for Noir intrigue

- Chapter 4 is a 100 page adventure creation toolkit comparable to Guildmaster's Guide to Ravnica: wealth of adventure building tables, maps, organization information, first level adventure set in Sharn. Reveals brand new information about the Mournland, for instance, during the war they created not just regular Warforged and Warforged Titans but also Warforged Colossi the size of skyscrapers: one of the maps is of a fallen Warfored Colossi as a dungeon @doctorbadwolf

- Section in "massive" chapter for creating adventures about Eberron's cosmology, and how it relates to Great Wheel multiverse, left to DM to decide how sealed off Eberron is by the Progenitor Dragons

- There are extended magical item economy rules in chapter 5, Common magical items are plentiful: buying, selling, crafting rules and price lists.

- Eberron specific monsters and NPCs in the sixth and final chapter, covering things like Daelkyr, Living Spells (3 different Living Spells in the book including Living Cloud Kill, and a template for making more) and various specific NPCs

 

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doctorbadwolf

Heretic of The Seventh Circle
In the D&D Beyond video about the new Psionic damage Cantrip from the latest UA, Crawford goes out of his way to tie it into the Archivist out of nowhere. Makes me think the Archivist is, one, not dead, and two, possibly wasn't meant for Eberron to begin with. But that's another thread...

I'm holding off on pre-ordering until I see the final cover art.

Crawford said in this video that there will be more Common magic items, specifically to tie into the Artificer's Common magic item building powers.

Well, it is just like Ravnica, and Ravnica was constructed as PHB2/DMG2/MM2 ll in one.
Eh, Ravnica was small, and IIRC had little player stuff other than new races and some items.
 

Gradine

🏳️‍⚧️ (she/her) 🇵🇸
What's amusing about all of this is that Keith Baker would be the first person to assert that there is no such thing as a "canonical" Eberron and that every DM should make the decisions about the world they think best serves the stories they want to tell.

And I say that as someone who thinks Eberron elves originating from Correlon is absolute nonsense as is most of what MToF says about the setting.

But D&D is basically synonymous with FR for a significant subset of the D&D playing population at this point, so if it takes some Realmsification to turn people on to Eberron proper I'm not gonna complain about it. More people buying Eberron content means more Eberron content, even if parts of it are #NotMyEberron
 


Parmandur

Book-Friend, he/him
Eh, Ravnica was small, and IIRC had little player stuff other than new races and some items.


256 pages. 18 pages for the character creation chapter, and the Guild material tied into characters heavily. New Races, new Subclasses, and massive, hefty Background options.
 

Parmandur

Book-Friend, he/him
What's amusing about all of this is that Keith Baker would be the first person to assert that there is no such thing as a "canonical" Eberron and that every DM should make the decisions about the world they think best serves the stories they want to tell.

And I say that as someone who thinks Eberron elves originating from Correlon is absolute nonsense as is most of what MToF says about the setting.

But D&D is basically synonymous with FR for a significant subset of the D&D playing population at this point, so if it takes some Realmsification to turn people on to Eberron proper I'm not gonna complain about it. More people buying Eberron content means more Eberron content, even if parts of it are #NotMyEberron

MToF isn't a Realms book: the Realms is barely mentioned.
 

Gradine

🏳️‍⚧️ (she/her) 🇵🇸
MToF isn't a Realms book: the Realms is barely mentioned.

Tying Eberron elves to Correlon is an attempt to tie Eberron more closely to the Realms, pretty deliberately. MToF is actually chockablock with references to Realms deities and lore
 


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