Quick question for clarification, ar the only things that use strength Unarmed attacks, melee attacks, and certain armors?
In other words are 90% of the weapons Dex based? Or Am I overlooking a paragraph?
Also I LOVE this setting. My friends and I are gearing up to play here soon, hence the ask for clarification.
The majority of the attacks are in fact Dex based because they all use ranged weapons. The only ones that use Str would be the archaic weapons like broadswords or poweraxes and the like. Strength here would probably play a higher role as skill checks for my players, but they are more worried about space battles than anything lol.
Most attacks are indeed dex based, with the notable exceptions of grenades, melee combat, athletics checks, and heavy weapons (with the appropriate feat). Strength has a lot of value for carrying capacity, especially on higher gravity worlds. The first time that 8 str gun-nut has all his gear count as double weight, and subsequently has a movespeed of 20 and disadvantage on all their checks.
This is just a quirk of modern style play, and I decided to embrace it. Str isn't THAT important in a world of rocket ships and laser pistols. That being said, the adventuring and mercenary lifestyles don't take well to wusses, and if the players get beaten up in bar fights, or just otherwise physically manhandled a few times, they will start to understand.
Generally speaking, I always have someone in the group play as a"strong man" archetype to lift and break stuff, beat people up, square up with the enemy muscle, etc. Just having a high strength score and athletics can be a defining characteristic in a scifi game, because of how relatively uncommon it is.
Hello,
First of all. My friends and I love this setting. Our first session was a blast! I just had 2 questions our group is insure of..
1. Do racial bonuses stack? I am a Tube Born Human, so do I get a total of 4 +1's to my starting stats? 2 from base human and 2 from Tube Born?
And secondly, for robomancers, and robot mods specifically, can each mod only be applied once? Or can they stack if you get the same one multiple times?
Tha k ypu again fpr this setting and to anyone who answers.
1: Totally. Tube born humans are genetically engineered supermen, and that's pretty rad. If you think it seems too good, have a little tension RP wise, as there can be plenty of "racism" from "regular born" and "tube born" folks, especially with the "tubies" not having any, you know, family, connections, inheritance, and in some forlorn colonies, even basic human rights.
2: Okay, so generally speaking, mods do not stack with duplication, unless specified. For the robots, increasing the CR is a pretty decent limiting factor, so I'd experiment with it at the table, let someone build the most "broken" thing they can with stacking, then if it's too much, have the robot go crazy, explode, whatever, and let that be a lesson to them not to stack mods again, or have it work and say "well it said not to in the documentation, but who ever reads instruction books, eh?".