Jd Smith1
Hero
My players want a Star Wars campaign, but I am hesitant because I've only seen the first three movies and bits of two more. However, I've worked up premise outline for their review to test the waters. Tell me what you think. We'll be using the 5e/Star Wars conversion rules.
Adjusted Timeline1000 BBY: Not long after establishing the Rule of Two, Darth Bane vanishes while searching out the tombs of earlier Sith Lords.
History continues according to the timeline used here:
Timeline of galactic history
Year Zero, The Battle of Yavin Four: The Death Star deploys to the Yavin system to engage the Rebellion’s Base One, the rebel C3 center.
Armed with detailed plans of the Death Star, the Rebels counter-attack. Darth Vader leads the Imperial fighters against the Rebels. In a bloody engagement between two large fighter groups the Rebels are decimated, and the first ‘trench run’ fails.
A second trench run manages (with help from Han Solo) to get a single fighter within launch range of the exhaust port. The pilot, a potential Jedi (Luke Skywalker) successfully launches his torpedoes into the exhaust port.
But the torpedo warheads do not detonate. In the subsequent fighting around the station, Skywalker, Solo, and Lord Vader are all killed, the latter reportedly by Skywalker suicide-ramming his damaged fighter.
Minutes after Skywalker’s failed run the Death Star obliterates Yavin 4, and with it Rebel Base One and key Rebel leadership.
Several weeks after the battle Rebel Intelligence discovers that Darth Bane is not only alive, but the Master of Darth Sidious; Bane had returned to Known Space no later than 30 BBY, contacted Darth Sidious, and revoked the Rule of Two in favor of something called the Rule of Belief(what the RoB is remains unclear). Darth Bane brought with him several hundred Sith he referred to as his Yellow Conclave, and set about a plan to unify Known Space in an Empire ruled by the Sith. Since his return scores of Sith have been entering his service; these volunteers are integrated into the Imperial governmental structure not long after the Battle of Yavin Four.
Also learned was that a Sith shrine was built aboard the Death Star by a detachment of the Yellow Conclave, and its malign powers were responsible for the failure of the torpedo warheads. The shrine was not noticeable on the blueprints. It is unclear whether the Emperor understood the significance of the shrine; it is certain that Darth Vader did not.
How Darth Bane is still alive, where he has been, and what he did before returning are questions that remain unsolved. His presence is a tightly guarded Imperial secret, one which the Rebels have not exposed because it serves little purpose to do so.
Despite the defeat at Yavin, the Rebellion replaces the command staff lost with Base One, and their resistance swiftly escalates into a civil war.
Note: there are no Jedi, only ‘Force -sensitive’ types, due to the nature of the rules.
The PCs will make up the crew of a small ship serving the Rebel intelligence services. They hunt kyber crystal, clues regarding the Sith/RoB/Darth Bane, and similar high-value missions. They are ‘blind operatives’, meaning they receive very little support from the Rebel Alliance, but are protected from exposure by treason or Imperial action because the Rebel files do not contain anything but a code name and a communications protocol. Therefore they can operate in Imperial space.
Think ‘Firefly’ meets ‘Turn’, ‘Colony’, or ‘Man in the High Castle’. PCs can be dedicated Rebels, smugglers, or just outlaws.
There will need to be a great deal of work done on the timeline post-Yavin, but before I invest the effort, I wanted to run the concept past the players.
If this is acceptable, this will be the campaign that follows the Digenesis campaign.
Adjusted Timeline
History continues according to the timeline used here:
Timeline of galactic history
Year Zero, The Battle of Yavin Four: The Death Star deploys to the Yavin system to engage the Rebellion’s Base One, the rebel C3 center.
Armed with detailed plans of the Death Star, the Rebels counter-attack. Darth Vader leads the Imperial fighters against the Rebels. In a bloody engagement between two large fighter groups the Rebels are decimated, and the first ‘trench run’ fails.
A second trench run manages (with help from Han Solo) to get a single fighter within launch range of the exhaust port. The pilot, a potential Jedi (Luke Skywalker) successfully launches his torpedoes into the exhaust port.
But the torpedo warheads do not detonate. In the subsequent fighting around the station, Skywalker, Solo, and Lord Vader are all killed, the latter reportedly by Skywalker suicide-ramming his damaged fighter.
Minutes after Skywalker’s failed run the Death Star obliterates Yavin 4, and with it Rebel Base One and key Rebel leadership.
Also learned was that a Sith shrine was built aboard the Death Star by a detachment of the Yellow Conclave, and its malign powers were responsible for the failure of the torpedo warheads. The shrine was not noticeable on the blueprints. It is unclear whether the Emperor understood the significance of the shrine; it is certain that Darth Vader did not.
How Darth Bane is still alive, where he has been, and what he did before returning are questions that remain unsolved. His presence is a tightly guarded Imperial secret, one which the Rebels have not exposed because it serves little purpose to do so.
Despite the defeat at Yavin, the Rebellion replaces the command staff lost with Base One, and their resistance swiftly escalates into a civil war.
The Rule of One
No matter how many movies, TV shows, cartoons, comic books, and/or novels you have experienced, the setting is based solely upon the GM’s interpretation.Note: there are no Jedi, only ‘Force -sensitive’ types, due to the nature of the rules.
The PCs will make up the crew of a small ship serving the Rebel intelligence services. They hunt kyber crystal, clues regarding the Sith/RoB/Darth Bane, and similar high-value missions. They are ‘blind operatives’, meaning they receive very little support from the Rebel Alliance, but are protected from exposure by treason or Imperial action because the Rebel files do not contain anything but a code name and a communications protocol. Therefore they can operate in Imperial space.
Think ‘Firefly’ meets ‘Turn’, ‘Colony’, or ‘Man in the High Castle’. PCs can be dedicated Rebels, smugglers, or just outlaws.
There will need to be a great deal of work done on the timeline post-Yavin, but before I invest the effort, I wanted to run the concept past the players.
If this is acceptable, this will be the campaign that follows the Digenesis campaign.
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