I have a player who wants to play the Rune Knight subclass of Fighter from the Unearthed Arcana article. I have not had anyone play one yet, but looked through the class and on some websites, and it looks rather overpowered to me. The RK sure gets a lot of goodies up-front (at level 3), with both passive and active rune abilities and Giant Might as an additional cherry on top. I have seen quite a few people (though certainly not all) saying the class is overpowered, and I would like to err on the side of caution by toning down the RK's powers a bit to start. I can always buff them back up to what they are in the RAW if it turns out he is not overpowered.
My question is: if I am concerned about the RK being overpowered, how can I best balance it? I am thinking of changing the refresh rate of the runes' active ability to only on a long rest (rather than on a long or short rest). Would that be reasonable? Is there a better way of toning down the RK without wrecking the class?
My question is: if I am concerned about the RK being overpowered, how can I best balance it? I am thinking of changing the refresh rate of the runes' active ability to only on a long rest (rather than on a long or short rest). Would that be reasonable? Is there a better way of toning down the RK without wrecking the class?