Lanefan
Victoria Rules
That's not the grid giving weird results, it's a result of strict turn-based play where one character does its thing and - barring rules-endorsed reactions - everybody else stands frozen.I ran Castles and Crusades years ago which stripped out attacks of opportunity - but I never did anything with miniatures (why would you when they matter so little?) just theatre of the mind or the occasional locational sketch.
This is basically the main result as far as I can see - to make the game less miniature dependent - so It would seem odd to strip them out and then to keep using miniatures.
The thing to remember is that the grid gives weird results. It's perfectly rules legal for example to disengage, move your speed through a door and then object interaction the door closed. You can also run around three people who are standing still and do something (perhaps pull a level to open a pit or something) which they would logically try to prevent you doing, while they stand perfectly frozen in place.
The only way to beat this is to step back from turn-based play and allow simultaneous actions.
Even using a TotM-like setup a grid-and-minis is still very useful for, say when the fireball goes off, determining exactly who is where when. It's also handy for quickly eyeballing missile or spell ranges and for determining relative positioning (and, for those who use it, facing).If you can move without any restriction then this becomes more of an issue. If it was theatre of the mind and someone breaks free and turns to run it would tend to be assumed that the PC is immediately following*. Basically if there are no rules for common sense restriction on movement then the GM (if they're any good) has to override the rules and the utility of the grid is further degraded - what exactly is it there for then?
*GM: He turns to close the door in your face.
Player: I leap forward and try to shoulder charge the door preventing it being closed.
GM: ok make a roll.