GlassJaw
Hero
Agreed. The melee features could easily have become a subclass, but the mechanic of the sorcerer changing and gaining more abilities as they spent their sorcery points was awesome.The sorcerer became more draconic as they spent Sorcery Points (though they were called Willpower at the time). That was the coolest thing about it, in my opinion. The general consensus was “this is a cool class, but it doesn’t feel like a sorcerer,” mostly because it shifted roles from caster to melee fighter depending on its Willpower pool.
I think they threw a beautiful baby out with that bath water - the idea of sorcerer features caring about how many Sorcery Points you had. Imagine if, for example, the wild magic sorcerer’s chance of a wild magic surge increased as their sorcery point pool depleted. They’d have this awesome tension between exercising more control over your spells now via metamagic, but having less control later due to wild magic.