shroomofinsanity
Explorer
I most definitely incorporated SC's into my combats from the very start. I recall a fight where the PC's were fighting off low level demons, but had to also decide who was spending their turn trying to shut down a magical stone that was going to summon a balor (the party were 4th level at the time).
This kept combat fresh as they couldn't just use the most efficient actions each turn, and it was extremely dramatic as it came down to a final roll of the cleric using their heal skill to finally seal the dark energies of the stone after the wizard had used arcana to discover the magical wound in the stone, and the fighter had used athletics to move it away from the oncoming horde. It wasn't a terribly hard skill challenge but the players loved it.
On the topic of using them for infiltration, I also ran one for the rogue to get through a drow prison. The other characters had a psychic link to him and used their various knowledge skills to assist him and/or distract the guards. it let the rogue feel special, while not leaving out the other pc's at the table. I try and use them in my 5e games(not trying to further any edition war, I have been running 5e since its release), but the system doesn't feel as ready made to use them as 4e was.
I would like to hear all your thoughts on the success/failure of the various monster roles(brute,soldier,skirmisher,lurker,controller) and the special tags (elite, solo) and how well they worked for your tables? I personally found encounter creation to be the fastest and most balanced, since I rarely needed to read a whole statblock in the heat of the moment if the encounter was on the fly. I just needed to check the type of monster, and know what kind of abilities its kit contained. I really wish other editions of the game had this, just to help the DM's like myself that like to keep things more freeform and adapt to player decisions in the moment.
This kept combat fresh as they couldn't just use the most efficient actions each turn, and it was extremely dramatic as it came down to a final roll of the cleric using their heal skill to finally seal the dark energies of the stone after the wizard had used arcana to discover the magical wound in the stone, and the fighter had used athletics to move it away from the oncoming horde. It wasn't a terribly hard skill challenge but the players loved it.
On the topic of using them for infiltration, I also ran one for the rogue to get through a drow prison. The other characters had a psychic link to him and used their various knowledge skills to assist him and/or distract the guards. it let the rogue feel special, while not leaving out the other pc's at the table. I try and use them in my 5e games(not trying to further any edition war, I have been running 5e since its release), but the system doesn't feel as ready made to use them as 4e was.
I would like to hear all your thoughts on the success/failure of the various monster roles(brute,soldier,skirmisher,lurker,controller) and the special tags (elite, solo) and how well they worked for your tables? I personally found encounter creation to be the fastest and most balanced, since I rarely needed to read a whole statblock in the heat of the moment if the encounter was on the fly. I just needed to check the type of monster, and know what kind of abilities its kit contained. I really wish other editions of the game had this, just to help the DM's like myself that like to keep things more freeform and adapt to player decisions in the moment.