Hey all,
while this may not only apply to Pathfinder, I'm finding the below question more pronounced in Pathfinder.
I've now run about 22 sessions of Pathfinder 2e, 100% of them online. I've used Roll20 for the first 16 sessions and switched over to Fantasy Grounds for these past 6 sessions. Played Fall of Plaguestone first, switched to The Slithering for these past 6 sessions. Game sessions are 4 hours long.
I can only really get 1 combat done per game session. this past Saturday, we extended play by 1.25 hours, where we WERE able to complete 2 combat encounters.
is this normal? I really have no yardstick to measure if this is normal because of online play and being brand new to the Pathfinder (any edition) experience.
Stylistically - if this matters, I tend to be descriptive in my combats "blood splattering here, vines grabbing you and whipping you about..." that sort of thing. I also purposefully ask my players to assist with combat descriptions gm: "describe that killing blow", player "[awesome description that takes like 30 seconds]" this will obviously slow things down.
Also, every player in my group is brand new to PF - so learning the rules and lookups happen quite a bit, and every player (myself included) is new to FG - so learning the interface. each will slow things down as well.
however... all of that being said, and I acknowledge this will be a slower play experience - what is a "typical" PF session like? for typical here, I think one-shot organized play would be a good gauge since they tend to be scheduled for 4 to 5 hours? were I an organized play GM, how many combat encounters would I be expected to run at the table to complete the session?
I think I need to figure out strategies on speeding things up. how do you move things along?
sorry for the wandering post!![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
cheers,
J.
while this may not only apply to Pathfinder, I'm finding the below question more pronounced in Pathfinder.
I've now run about 22 sessions of Pathfinder 2e, 100% of them online. I've used Roll20 for the first 16 sessions and switched over to Fantasy Grounds for these past 6 sessions. Played Fall of Plaguestone first, switched to The Slithering for these past 6 sessions. Game sessions are 4 hours long.
I can only really get 1 combat done per game session. this past Saturday, we extended play by 1.25 hours, where we WERE able to complete 2 combat encounters.
is this normal? I really have no yardstick to measure if this is normal because of online play and being brand new to the Pathfinder (any edition) experience.
Stylistically - if this matters, I tend to be descriptive in my combats "blood splattering here, vines grabbing you and whipping you about..." that sort of thing. I also purposefully ask my players to assist with combat descriptions gm: "describe that killing blow", player "[awesome description that takes like 30 seconds]" this will obviously slow things down.
Also, every player in my group is brand new to PF - so learning the rules and lookups happen quite a bit, and every player (myself included) is new to FG - so learning the interface. each will slow things down as well.
however... all of that being said, and I acknowledge this will be a slower play experience - what is a "typical" PF session like? for typical here, I think one-shot organized play would be a good gauge since they tend to be scheduled for 4 to 5 hours? were I an organized play GM, how many combat encounters would I be expected to run at the table to complete the session?
I think I need to figure out strategies on speeding things up. how do you move things along?
sorry for the wandering post!
cheers,
J.