The-Magic-Sword
Small Ball Archmage
So I was thinking about it and I realized that my upcoming west marches campaign (which is still a good 5-8 months out) would probably be of interest to some of the users here. This document is a work in progress, and mainly functions as a place for me to store my ideas, work through some pitfalls, and establish solutions as I come to them. I will eventually be creating a formal rules document for this campaign with a cleaner presentation, detail on how these systems are actually implemented (a table for leveling, for instance, and it remains to be seen if we're going ot restrict gold and item hand offs at all), other house rules (including the rarity designations for the campaign) and so forth. Expect this to change from time to time as it is a living document. I have some experience running these kinds of games reaching back to 4e, and they're my white whale for game design, so if this seems ambitious know that I'm fairly passionate about it. My already-known players (and assistant GMs) for this have already had some input, and they'll likely have more as we go.
Its the product of all my experiences as a GM up to now, and in some ways it embodies the kind of designer and Game Master I'm trying to become, with the help of sources like The Alexandrian, Ben Robbins, and Matt Collville. I enjoy the self-improvement side of GMing, it's something I take great pride in, and my journey over the last decade has brought me to appreciate the idea of networks of adventuring characters and players, player-neutral content to allow them to feel a consistent world to explore, environmental storytelling for them to uncover and piece together instead of big in your face plots, and adventurer slice of life as the main plot, all still done in the kinds of character option infused systems, player empowered, and highly strategic systems that I love.
Anyway, here it is, Secrets of Old Pandora!
Its the product of all my experiences as a GM up to now, and in some ways it embodies the kind of designer and Game Master I'm trying to become, with the help of sources like The Alexandrian, Ben Robbins, and Matt Collville. I enjoy the self-improvement side of GMing, it's something I take great pride in, and my journey over the last decade has brought me to appreciate the idea of networks of adventuring characters and players, player-neutral content to allow them to feel a consistent world to explore, environmental storytelling for them to uncover and piece together instead of big in your face plots, and adventurer slice of life as the main plot, all still done in the kinds of character option infused systems, player empowered, and highly strategic systems that I love.
Anyway, here it is, Secrets of Old Pandora!