Maxperson
Morkus from Orkus
That one I knew and we used. It has just been a very long time since I played 1e.No, it should be AC -2. Rings of Protection don't work with magic armour to enhance AC, just saves.
That one I knew and we used. It has just been a very long time since I played 1e.No, it should be AC -2. Rings of Protection don't work with magic armour to enhance AC, just saves.
I had forgotten about that one. 25 years without playing 1ed makes holes in your memory. Thanks.No, it should be AC -2. Rings of Protection don't work with magic armour to enhance AC, just saves.
So something that's somewhat random counts as the DM playing favourites?Yep. It sucks for everyone else. Not a problem at the end of the last session in the campaign. Never before then.
Similar to when the dm plays favorites and gives one player a +5 holy avenger when everyone else is yet to find a magic weapon. It’s decisive.
That's....not my experience. Hold Person has always been a 2nd level instant death spell in my experience.It's always fun to see people extrapolate their personal experiences and try to make them universal. For example, I don't think in all the years I played AD&D and 2e, I ever saw a hold person spell cast. There were far too many times the baddies weren't humanoid. And, well, at third level, with your 3 2nd level spells, slow poison was ALWAYS the go to spell for memorization, with Spiritual Hammer being a close second.
And, well, a cleric was pretty much equal to a fighter in combat in most ways unless the fighter had percentile strength. Otherwise, there was virtually no difference between a cleric and a fighter. And, well, with the claims of "not being guaranteed average HP", I doubt percentile strengths were terribly common.
In your hypothetical "+1 levelling apple" scenario, effectively rocketing a single character sessions ahead of the rest because of serendipity does strike me as poor GMing. It's not the same as GM favorites, but it is in the same zip code.So something that's somewhat random counts as the DM playing favourites?
Sorry, not buying that.
And I can't speak for your game, but were a party with no magic to find a +5 holy avenger* here there's no way in hell one character could afford to claim/buy it from treasury; hence it's ironclad guaranteed it'd be sold during treasury division and the proceeds shared out.
* - a magic item I have never yet DMed lo these 37 years.
So GP means XP. Once you have enough XP (based on GP) you can exchange GP for a level advancement.
Why not cut out XP entirely? "Advancing to level X will cost you Y amount of GP. Go out and find some!"
Still not buying it, sorry.In your hypothetical "+1 levelling apple" scenario, effectively rocketing a single character sessions ahead of the rest because of serendipity does strike me as poor GMing. It's not the same as GM favorites, but it is in the same zip code.
Of course. If your party's averaging 10th level on a 9-12 range then unless something really weird happened the lowest anyone* would come in at would be either high 8th or raw 9th. I don't make everyone start over at 1st once the party average gets to about 3rd.I already know we play very different games....but in our games when the party is gearing up to head into the Abyssal Maw to fight some demon hoardes...they don't go to town and pick up some 1st level scrub to follow behind them meekly in hopes they pick up enough scraps of knowledge and treasure so that they can maybe do something useful once in awhile. They go to town and look for someone to add them in their quest as a meaningful full party member.
Again agreed. It's merely a matter of how experienced vis a vis those characters already in the party.The world is populated by millions of individuals, some of whom are experienced adventurers. When a player introduces a new character after a PC death they are playing one of those already experienced individuals....not some mage fresh off the factory floor....unless the rest of the party is also factory fresh.
But if that player had his character search something nobody else thought to do, and had a random roll of that weapon, so be it. Eventually things will even out. Or not. But no matter how many chances you give for loot to be gotten, players have to actually try for it.Yep. It sucks for everyone else. Not a problem at the end of the last session in the campaign. Never before then.
Similar to when the dm plays favorites and gives one player a +5 holy avenger when everyone else is yet to find a magic weapon. It’s decisive.
One of my players found a vicious longsword last session. Nobody else was in a position to even halfway claim it, so it is all his.So something that's somewhat random counts as the DM playing favourites?
Sorry, not buying that.
And I can't speak for your game, but were a party with no magic to find a +5 holy avenger* here there's no way in hell one character could afford to claim/buy it from treasury; hence it's ironclad guaranteed it'd be sold during treasury division and the proceeds shared out.
* - a magic item I have never yet DMed lo these 37 years.