BookTenTiger
He / Him
I really like how in 5e you can follow multiple class pathways to reach similar character archetypes. The bookish tome warlock is a really fun idea and it does line up well with Merlin and Faust.
This is, IMHO, the difference between a character who's meant to be read and a character who's meant to be played. Mages in books are more likely to be limited because it makes for more exciting stories. But when you're in combat and your turn comes up, being able to cast a spell that fits the situation is exciting.Tome Warlock is much more like a generic fantasy wizard, or how a wizard is in several other games. They can't fix every problem with a spell (because they don't know that many), the tome aspect makes them "bookish" a bit, they have to rely on wits, guile and luck to fix other problems etc... not at all like the swiss army knife, spell for any situation wizard.
Look good. The only thing I'd probably call out specifically is that the Mage should keep spells prepared as (Level+Int mod), rather than using the Spells Known column of the warlock.[*]Spellcasting ala Warlock, Intelligence spellcasting, Wizard spell list (Warlock's special spells are moved to cleric)
Agreed!Look good. The only thing I'd probably call out specifically is that the Mage should keep spells prepared as (Level+Int mod), rather than using the Spells Known column of the warlock.
I think this type of design would be even better with a 5-10 minutes short rests. This is what I do in my games (with a max of 2 SR per LR) and it works like a charm.Well I must say I struggle with the idea of a wizard that only has 2 spell slots.
Needing to take hour long rests is a big sticking point.