Flamestrike
Legend
What makes the PC OP?
Post it.
Post it.
No one?This thread is kind of a big-time indictment of 5e--the fact that you can legitimately create an OP character (with almost no one on here questioning this sad fact) and also that typical 5e gameplay is so rote, repetitive, and combat-centric that being OP in this way is an issue. Just bummers all around.
When I posted there were a few people questioning it, but most were just diving right as though this is a thing.No one?
A lot of us are asking what makes this character OP. One of the strength of D&D 5e is the much tighter power balance between classes vs 3.X.
We also don't know how these people play, so repetitive combat may not be the issue.
so... no, it's not a big-time indictment.
Half the People are, literally, confused how a tiefling fighter could be overpowered. The other half are just offering advice. Because that’s what the OP asked for.When I posted there were a few people questioning it, but most were just diving right as though this is a thing.
But the fact that the original poster actually thinks his character is OP, and that anyone would offer advice assuming this is true...yeah, man, that sucks. It's genuinely hard to find a system where this sort of thing is an issue. There might be character creation choices that result in being underpowered at a given type of play, but the other direction, where a specific build is OP? That's no good!
The OP also highlights something important, though--D&D is always about combat optimization. That's just what it's for.
I'm admittedly being a troublemaker here, so I'll knock it off, but my point is this--these kinds of questions and threads don't exist for a properly designed system, and particularly one that doesn't incentivize MMO-style constant combat. No one says their Street Samurai is OP because they fight better than the Netrunner/Decker, because in a cyberpunk game it's understood that fighting is only one part of the play experience, not the biggest of all possible pillars. There's something--or really lots and lots of things--about D&D that centers essentially everything around combat, creating all sorts of debates about player skill (almost always referring to combat effectiveness) and spreadsheets comparing damage-per-round calculations for every subclass and on and on. This post just seemed like a real unintentional distillation of all of that.Half the People are, literally, confused how a tiefling fighter could be overpowered. The other half are just offering advice. Because that’s what the OP asked for.
The original poster used the term over-powered - no matter what system - folks are going to assume that it relates to combat abilities.I'm admittedly being a troublemaker here, so I'll knock it off, but my point is this--these kinds of questions and threads don't exist for a properly designed system, and particularly one that doesn't incentivize MMO-style constant combat. No one says their Street Samurai is OP because they fight better than the Netrunner/Decker, because in a cyberpunk game it's understood that fighting is only one part of the play experience, not the biggest of all possible pillars. There's something--or really lots and lots of things--about D&D that centers essentially everything around combat, creating all sorts of debates about player skill (almost always referring to combat effectiveness) and spreadsheets comparing damage-per-round calculations for every subclass and on and on. This post just seemed like a real unintentional distillation of all of that.
But, again, I'm just being a party crasher. Sometimes I can't help myself. I'll see myself out.
So in my D&D game, I have a character, which I absolutely love. He has made a large impact on the plot, which has helped move the storyline along. There is one problem though. My character is a bit overpowered. He is a Tiefling Fighter, and has a large connection to the storyline. My DM is fine with whatever decision I make. What should I do?