D&D 5E Rebooting d20 Modern With Everyday Heroes

Evil Genius Productions is rebooting 2002's d20 Modern in the form of a tabletop RPG called Everyday Heroes based on the 5E ruleset. Our first tabletop role-playing game is Everyday Heroes™ - a roleplaying universe set in the modern era. Inspired by D20 Modern, Everyday Heroes™ provides a complete rulebook on running campaigns in the current day or the near future. The book covers everything...

Evil Genius Productions is rebooting 2002's d20 Modern in the form of a tabletop RPG called Everyday Heroes based on the 5E ruleset.

Our first tabletop role-playing game is Everyday Heroes™ - a roleplaying universe set in the modern era. Inspired by D20 Modern, Everyday Heroes™ provides a complete rulebook on running campaigns in the current day or the near future. The book covers everything you will need to run a modern-day campaign. This includes modern new character classes that fit within the modern-day theme. It also includes professions (e.g., Fireman, CIA operative, Chef) and backgrounds (e.g., rich kid, military brat, gang member) to help flesh out your character. firearms and equipment, modern adversaries, and revised rules on car and foot chases.

The game includes 6 new classes (the Strong Hero, the Smart Hero, etc., inspired directly by the classes in d20 Modern), 18 subclasses (such as Marksman, Scientist, Commando), along with a ton of backgrounds, feats, and firearms and chase rules.

everydayheroes.png


The team includes some of the original d20 Modern designers -- the company says:

"The core elements of Everyday Heroes™ are based on the Open Gaming License (OGL) for d20 Modern. Released in the 2002. d20 Modern was the first role-playing game set in the modern era. The core rulebook was quickly followed up by a series of expansions including d20 Future, d20 Past, and d20 Apocalypse. The rules were expanded with a series of sourcebooks including Urban Arcana, Weapons Locker, Menace Manual, and Future Tech. Have you ever written something and read it again a few years later? You might say to yourself. 'Man, I would have probably done that differently.' Well, there is no coincidence that many of the designers of Everyday Heroes™ are the same designers who created d20 Modern. This is their shot to take the work that they love and make it even better."

The team includes Jeff Grubb, Stan!, and Steve Miller (formerly of WotC).

Everyday Heroes is coming to Kickstarter in Spring.

All 3.jpeg


 

log in or register to remove this ad


log in or register to remove this ad

DND_Reborn

The High Aldwin
There is a sex worker and her pimp, not sure why the marionette.
It is a Harley Quinn-type knock-off IMO. I don't think portraying her as a "school girl" is terribly appropriate, either.

But yes, it looks like a bunch of thugs, criminals, and villains... hence my original post in the thread.

Now, I know such characters certainly can be heroes--it is somewhat Shadowrun-esk in many ways, but even in those terms not what I would term "Everyday Heroes".

undercover police guy forced to deal with the yellow tape
Yep, the tape has him surrounded! How will our hero escape the yellow tape!? Better than dealing with red tape, though, in which case he'd be really screwed.

Sexy ambulance girl with a laundry problem of shrinking clothes
Sigh... a problem women everywhere in RPGs seem to face, even today. Oh, and I bet she's glad she found her thigh-high boots, otherwise her legs might be too bare.

sexy fireman that rushes out to calls so fast he forgets his shirt.
LOL and his hat! :D
 


d20 Modern has an abstract wealth system, with a Wealth rating; rather than using actual amounts of money and saying you character has (say) 10,000 dollars in savings and a new rocket launcher costs 2,000 dollars.

It was a very controversial system. I hope they will change it. Fortunately it can be eliminated and replaced with something else.
 




The abstract wealth system used by D20 Modern was in place because who really wants to do all that accounting with their character's taxes, and how much they make through investments and the state of the stock market.
 


I dare to say the wealth system was necesary because the prizes changed too much with the time, sometimes even in different zones from the same nation. You can't play 1930-40 years using the prices of 1990 or 2010. And the current economy is more complicated.
 

Remove ads

Remove ads

Top