D&D 5E Rebooting d20 Modern With Everyday Heroes

Evil Genius Productions is rebooting 2002's d20 Modern in the form of a tabletop RPG called Everyday Heroes based on the 5E ruleset. Our first tabletop role-playing game is Everyday Heroes™ - a roleplaying universe set in the modern era. Inspired by D20 Modern, Everyday Heroes™ provides a complete rulebook on running campaigns in the current day or the near future. The book covers everything...

Evil Genius Productions is rebooting 2002's d20 Modern in the form of a tabletop RPG called Everyday Heroes based on the 5E ruleset.

Our first tabletop role-playing game is Everyday Heroes™ - a roleplaying universe set in the modern era. Inspired by D20 Modern, Everyday Heroes™ provides a complete rulebook on running campaigns in the current day or the near future. The book covers everything you will need to run a modern-day campaign. This includes modern new character classes that fit within the modern-day theme. It also includes professions (e.g., Fireman, CIA operative, Chef) and backgrounds (e.g., rich kid, military brat, gang member) to help flesh out your character. firearms and equipment, modern adversaries, and revised rules on car and foot chases.

The game includes 6 new classes (the Strong Hero, the Smart Hero, etc., inspired directly by the classes in d20 Modern), 18 subclasses (such as Marksman, Scientist, Commando), along with a ton of backgrounds, feats, and firearms and chase rules.

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The team includes some of the original d20 Modern designers -- the company says:

"The core elements of Everyday Heroes™ are based on the Open Gaming License (OGL) for d20 Modern. Released in the 2002. d20 Modern was the first role-playing game set in the modern era. The core rulebook was quickly followed up by a series of expansions including d20 Future, d20 Past, and d20 Apocalypse. The rules were expanded with a series of sourcebooks including Urban Arcana, Weapons Locker, Menace Manual, and Future Tech. Have you ever written something and read it again a few years later? You might say to yourself. 'Man, I would have probably done that differently.' Well, there is no coincidence that many of the designers of Everyday Heroes™ are the same designers who created d20 Modern. This is their shot to take the work that they love and make it even better."

The team includes Jeff Grubb, Stan!, and Steve Miller (formerly of WotC).

Everyday Heroes is coming to Kickstarter in Spring.

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Weiley31

Legend
However, 5e sees the current subclass system as "good enough," and I'm not sure if there is enough clamor for a return of presitge classes. It's pretty clear that they're dead, Jim.
I always thought the 5E Prestige class should be a 5 level shake up that pretty much is taken at Level 15 and covers the five remaining leveling range to Level 20. Which would mean the features offered would have to be pretty significant in that mindset.
 








TerraDave

5ever, or until 2024
I think 5E has a good power base for design, and like subclasses (instead of dozens of individual classes), but the lack of prestige classes in 5E design is a failing IMO. Prestige classes are a separate path your PC can take later on as opposed to early on (i.e. subclasses). Prestige classes also help mitigate the need or desire to multiclass, which many people feel is a down fall of the d20 design systems.


Unless there is a different meaning with modern d20 about cash I am not aware of, why wouldn't it? I mean most game systems have some form of monetary currency. 🤷‍♂️
Modern effectively had mandatory prestige classes, and yes, no $.
 

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