BookTenTiger
He / Him
We are about to start a big, meaty dungeon in my weekly game, and to help keep things moving I want to introduce Dungeon Turns into the game. I know that my players do best when they have a little guidance, so I want to work up a quick document they can use to help them with the concept.
I'd love some feedback on this. Do you think there's anything I should change or add to this list? Do you think this would help players have a good Dungeon experience?
Dungeon Turns
When exploring a dungeon, the characters will act in order based on their Passive Perception scores. Each round takes about 10 minutes, with the characters’ actions occurring simultaneously.
On your turn, you may move (up to your walking speed x 100) and take any actions that would fit within a ten-minute timeframe.
Example Dungeon Actions
Your character is also an active participant during another character’s turn. You may add to conversations, suggest ideas, or help with another character's task.
During Another Character's Turn, You Might...
I'd love some feedback on this. Do you think there's anything I should change or add to this list? Do you think this would help players have a good Dungeon experience?
Dungeon Turns
When exploring a dungeon, the characters will act in order based on their Passive Perception scores. Each round takes about 10 minutes, with the characters’ actions occurring simultaneously.
On your turn, you may move (up to your walking speed x 100) and take any actions that would fit within a ten-minute timeframe.
Example Dungeon Actions
- Search an area, such as a wall, pile of rubble, or bookshelf, for traps, treasure, or secret doors.
- Scout for enemies by listening at a door or sneaking ahead.
- Cast any number of one-action spells, or a ritual.
- Hold a conversation with an NPC.
- Set traps or blockade doors to secure a room.
- Delay until after another character’s turn.
- Any other actions that could fit within a ten-minute timeframe.
Your character is also an active participant during another character’s turn. You may add to conversations, suggest ideas, or help with another character's task.
During Another Character's Turn, You Might...
- Use the Help Action.
- Participate in a conversation.
- Cast a spell, use a magic item, or lend an object to assist the character.