After meeting with representatives of Kord and Bahamut, the characters must make their way to Azzagrat, possibly seeking out the Witch Queen Iggwilv for assistance. In Graz’zt’s realm, they must track down an unusual rumormonger known as the Whittler, or else devise some other scheme for gaining access to the Argent Palace. After entering the palace, the adventurers must avoid running afoul of Graz’zt’s guards and other guests, or of becoming corrupted by the Dark Prince as they seek access to the Whispering Library. There, they attempt to convince Galewing to return to Celestia. Graz’zt is not particularly worried about the situation because he knows that the power of the library will not let the angel go so easily.