Maxperson
Morkus from Orkus
Why?If someone in the Forgotten Realms visits their gods, then they are in the Planescape region of Forgotten Realms.
Why?If someone in the Forgotten Realms visits their gods, then they are in the Planescape region of Forgotten Realms.
Being "official" relates to designers supporting a tradition, communities aware of the tradition, shared experiences, and ease of communicating.I've never understood that when it comes to lore. Official mechanics(races, feats, etc.) I get, but not lore. It's just way too mutable and easy to change, and really affects nothing outside of itself. For instance, my spelljammer still has crystal spheres and wildspace is NOT part of the astral plane. And done. Super easy and ships can still sail to the astral sea and go to other worlds. Any monsters in the spelljammer compendium that reference the astral no longer do. If they have an ability that depends on it, well it still functions and is powered a different way.
7. Cloudpeaks in Zikran’s Zephyrean TomeI’m going to disagree here. The module leans hard on FR. Off the top of my head
1. The temple of Ohgma is run by a Shou man.
2. Harpers hire the party in Curious Tale of Wisteria Vale.
3. The Yuan-ti in the Grippli adventure (whose name I totally forget) are very closely tied to FR.
4. Lore of Larue is 100% FR.
5. Sarah of Yellowcrest Manor is plonked into Waterdeep
6. Price of Beauty is tied straight into FR.
Could you rewrite these to put them in a different setting? Sure. Of course you can. But it’s not really a stretch to say that CM is meant to be played in Forgotten Realms.
Sure. So when you have a discussion on a forum, you can acknowledge what is official and written and talk about it. Nothing compels you to use any or all of a setting in your home game, though. And if you make changes, it doesn't mess with the players, since you told them about it.Being "official" relates to designers supporting a tradition, communities aware of the tradition, shared experiences, and ease of communicating.
A common language of a wider group.
Official matters.
Here at ENWorld I peruse the 5e forum.
I dont peruse Pathfinder or other systems, because they arent part of my shared experience.
A community that I can relate to and chat with is valuable.
"Official" is part of that. At least, official is the structure.
I mean, to a large extent it is true of every 5E product, yes. But Candlekeep avoids any geography, really.Coastal cities are as common as arctic regions, mountains and giants. Your arguments apply just as well to RotfM and SKT.
It absolutely doesn't. I can only conclude you haven't read it.I mean, to a large extent it is true of every 5E product, yes. But Candlekeep avoids any geography, really.
For example.Sure. So when you have a discussion on a forum, you can acknowledge what is official and written and talk about it. Nothing compels you to use any or all of a setting in your home game, though. And if you make changes, it doesn't mess with the players, since you told them about it.
So you'd rather include the lore that fundamentally alters Eberron in ways you don't like, than make the simple change of saying, "That didn't happen."? All you have to say are three words and Eberron would be just like it was.For example.
Psionics being officially "core" or not is a big deal for finding and playing and discussing psionics.
Official matters.
It matters to me, anyway.
The problem is the Forgotten Realms gods are a kind of plague − much like Cthulhu − who contaminate, corrupt, self-replicate, and mutate, until there is nothing left of the setting except Forgotten Realms gray goo.So you'd rather include the lore that fundamentally alters Eberron in ways you don't like, than make the simple change of saying, "That didn't happen."? All you have to say are three words and Eberron would be just like it was.
I've been running the Realms since 1e and I have no idea what you are talking about.The problem is the Forgotten Realms gods are a kind of plague − much like Cthulhu − who contaminate, corrupt, self-replicate, mutate, and disintegrate into oblivion, until there is nothing left of the setting except Forgotten Realms gray goo.