RivetGeekWil
Lead developer Tribes in the Dark
THere are many ways to play to find out - not all have an (IMO Unhealthy) fixation on everything being subject to players and/or dice.
Especially when emulating certain genera.
It's not about having everything decided by the players or the dice, it's the principle that the GM doesn't know what will happen the same as the players because the GM is a player too. Once the GM has decided that an event will happen regardless of how the game plays out, player agency or the dice don't matter anymore. When I'm running a game I may think about a few contingencies based on a situation. If it's a game where I need to, I might throw together some stats or consider how it might go down mechanically. But I won't ever decide that this one thing has to happen no matter what. The players one shot my BBEG? They likely worked for that outcome beforehand because of the games I play and how I run them. I'm not going to decide that fight should take x rounds. Similarly, I'm not going to fudge rolls because the BBEG is winning. I run games where the players have options to decide how much they want to put on the line or sacrifice to win when things get tough.