doctorbadwolf
Heretic of The Seventh Circle
I don’t mind how they look in this UA, but I don’t like “grid filling” design behavior.I love 2e, but if I was to list the thing I like about it (strong flavor, lore, kits, nwps, ease of use, the settings...) I'd find that class groups/classes are among my least favorite things about the edition. To begin with, they feel tacked on, and are overall restrictive at worst and pointless at best. And they eventually had to break the mold anyway...
And now we have 1DD and I see more of the same. To me there is no point in wanting to force round pegs into square holes. What do Bards, Rogues and Ranges have in common? Just expertise? Why not place bards with mages and rangers with warriors? Why are paladins placed with clerics if we want to give them combat styles anyway?
IMO class groups will be straitjackets that will force classes to feel blander and less unique. At that point just get rid of everything but the boring 4 and save on the effort and pagecount. (Disclaimer please don't do that either)
Any time game design seems to say, “well, the existence of X implied the existence of its opposite, Y” I roll my eyes. D&D already has an overly symmetrical and “neat” cosmology, I’d rather not see the game design follow that same path.
So, if every class has to fit, and we have weird stuff like paladins that don’t fit well, what effect will that have on the game?
If they start changing the classes to better fit their group, I’m not gonna be happy with that.