Same,
@MoonSong, but for a different reason.
What I wanted was 4 base classes with dozens of interchangeable subclasses...not another branch on the Character Class tree. (Which may or may not be the case; it's a little early to tell.)
Like, they could start with just four classes: Warrior (non-caster), Priest (half-caster), Mage (full caster), and Expert (skill focused). Then make everything else a subclass, and make them all interchangeable: "paladin" wouldn't just be for Warriors; it could be selected by Mage, Priest, or Expert...giving it a very different feel and flavor for each. A warrior with the paladin subclass might play a lot like a 4E marshal, a priest with the paladin subclass might play a lot like the classic 5E paladin, and a mage with the paladin subclass might feel a lot like a Celestial warlock, for example.
I'll throw it over the fence in the next survey, see what the devs think of my idea, but I don't have high hopes. A moogle can dream, I guess.