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Kyle Brink (D&D Exec Producer) On OGL Controversy & One D&D (Summary)

The YouTube channel 3 Black Halflings spoke to WotC's Kyle Brink (executive producer, D&D) about the recent Open Game License events, amongst other things. It's an hour-plus long interview (which you can watch below) but here are some of the highlights of what Brink said. Note these are my paraphrases, so I encourage you to listen to the actual interview for full context if you have time. OGL...

The YouTube channel 3 Black Halflings spoke to WotC's Kyle Brink (executive producer, D&D) about the recent Open Game License events, amongst other things. It's an hour-plus long interview (which you can watch below) but here are some of the highlights of what Brink said. Note these are my paraphrases, so I encourage you to listen to the actual interview for full context if you have time.

OGL v1.1 Events
  • There was a concern that the OGL allowed Facebook to make a D&D Metaverse without WotC involvement.
  • Re. the OGL decisions, WotC had gotten themselves into a 'terrible place' and are grateful for the feedback that allowed them to see that.
  • The royalties in OGL v1.1 were there as a giant deterrent to mega corporations.
  • Kyle Brink is not familiar with what happened in the private meetings with certain publishers in December, although was aware that meetings were taking place.
  • When the OGL v1.1 document became public, WotC had already abandoned much of it.
  • The response from WotC coinciding with D&D Beyond subscription cancellations was a coincidence as it takes longer than that to modify a legal document.
  • The atmosphere in WotC during the delay before making an announcement after the OGL v1.1 went public was 'bad' -- fear of making it worse if they said anything. The feeling was that they should not talk, just deliver the new version.
  • Brink does not know who wrote the unpopular 'you won but we won too' announcement and saw it the same time we did. He was not happy with it.
  • 'Draft' contracts can have dates and boxes for signatures. Despite the leaked version going to some publishers, it was not final or published.
  • There were dissenting voices within WotC regarding the OGL v1.1, but once the company had agreed how to proceed, everybody did the best they could to deliver.
  • The dissenting voices were not given enough weight to effect change. Brinks' team is now involved in the process and can influence decisions.
  • The SRD release into Creative Commmons is a one-way door; there can be no takeback.
One D&D
  • The intention is that all of the new [One D&D] updates they are doing, "the SRD will be updated to remain compatible with all of that". This might be with updted rules or with bridging language like 'change the word race to species'.
  • Anything built with the current SRD will be 100% compatible with the new rules.
  • Brink does not think there is a plan to, and does not see the value, in creating a new OGL just for One D&D. When/if they put more stuff into the public space, they'd do it through Creative Commons.
  • WotC doesn't think of One D&D as a new edition. He feels it's more like what happened with 3.5. They think 5E is great, but coud be better and play faster and easier with more room for roleplay, so there is stuff they can do to improve it but not replace it.
Inclusivity
  • WotC is leaning on the community to discourage bad actors and hateful content, rather than counting on a legal document.
  • They are working on an adaptable content policy describing what they consider to be hateful content which will apply to WotC's work (no legal structure to apply it to anybody else).
  • They now have external inclusivity reviewers (as of last fall) who look over every word and report back. They are putting old content through the same process before reprints.
  • Previously cultural consultances were used for spot reviews on things they thought might be problematic, but not everything (e.g. Hadozee).
  • The problematic Hadozee content was written by a trusted senior person at WotC, and very few people saw it before publication.
  • 'DnDShorts' video on the internal workings and management culture of WotC is not something Brinks can talk on, but it is not reflective of his team. Each team has its own culture.
  • In the last couple of years the D&D team hiring process has made the team more inclusive.
  • When asked about non white-CIS-men in leadership positions at WotC, Brinks referred to some designers and authors. He said 'guys like me, we're leaving the workforce, to be blunt' and 'I'm not the face of the hobby any more'. It is important that the creators at WotC look like the players. 'Guys like me can't leave soon enough'.
Virtual Tabletops (VTTs)/Digital Gaming
  • Goal is to make more ways to play ('and' not 'instead') including a cool looking 3D space.
  • Digital gaming is not meant to replace books etc., but to be additive.
  • The strategy is to give players a choice, and WotC will go where the player interests lie.

 

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Jer

Legend
Supporter
What I put in my v1.2 survey regarding the hateful content is that I wanted an independent panel to have the authorization to determine what is "hateful." That way it couldn't be used to single out specific competitors and the clause would be independent of Hasbro management in case they became problematic.
Mine definitely might have involved giving them some scenarios and jurisdictions where speech that they might not be at all concerned about would be considered "hateful" and asking how they could guarantee that a future Wizards executive might agree more with those jurisdictions than with me about it.
 

GAZ10: Orcs of Thar comes to mind.
Yeah that's really an unarguable example.

There was a great post going through the issues at some length here a year or two ago. It's a little embarrassing for both WotC and Shannon Applecline that Applecline's summary of the product one OneBookShelf doesn't outline how extremely racist it is. Even for the time (which was the mid '80s, not, say, the '60s) it was kind of wildly racist.
 

Jer

Legend
Supporter
GAZ10: Orcs of Thar comes to mind.
Oh man, I remember when I pulled that down off the shelf for the first time in a couple of decades and read it again. Oof it hurt. I remembered that it was probably bad but it was so much worse than I remembered.
 

Yeah that's really an unarguable example.

There was a great post going through the issues at some length here a year or two ago. It's a little embarrassing for both WotC and Shannon Applecline that Applecline's summary of the product one OneBookShelf doesn't outline how extremely racist it is. Even for the time (which was the mid '80s, not, say, the '60s) it was kind of wildly racist.
More proof that TSR/WoTC are the worst offenders?


Looking at the general reviews/blog posts that come up from a search, there is nothing on racism. The only complaint I saw was about it being too goofy.

I will have to search for the thread here, I guess.
 

Alzrius

The EN World kitten
Being self-aware and trying to fix the problem is a sign of strength, not weakness.
That charitable interpretation can be hard to appreciate when such a scattershot approach is used. I'm fairly certain that various releases of different character record sheets did not need that disclaimer added to their storefront pages.

Now, you might say that's because it's a lot of work to go in and evaluate each old product individually. Yes, it is! That's the point! If the push for being better is important, then the work should be undertaken seriously rather than in the most slipshod, one-size-fits-all manner possible!
 
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Oh man, I remember when I pulled that down off the shelf for the first time in a couple of decades and read it again. Oof it hurt. I remembered that it was probably bad but it was so much worse than I remembered.
I remember I read it in like, 1991 or 1992, and even as a child, in the very early '90s I was like "Oh my god what...". I missed some of the anti-Asian racism that's more obvious now, but there was plenty of other racism to go around! It's particularly wack because even by that time in history, some RPGs were beginning to touch on racism (Shadowrun, for example), even if they often did the clumsy '90s classic move where they tried to defeat racism by making the subjects of the racism just super-awesome, which often ends in unfortunate places (c.f. WoD Gypsies - hell the only reason I feel okay typing that name is that in the UK there's still a group that prefers that term, alongside but separate from the Irish travellers and Roma).
 

More proof that TSR/WoTC are the worst offenders?


Looking at the general reviews/blog posts that come up from a search, there is nothing on racism. The only complaint I saw was about it being too goofy.

I will have to search for the thread here, I guess.
The thread is here:


@Dungeonosophy has the most important posts, but doesn't really address the also severe anti-Black racism present in the book.

As for "no-one is saying it's racist", yeah, I know, but that tells us a lot about the people talking about it, rather than about the book.
 

S'mon

Legend
In addition to that, I have to think WotC is aware of other creators who use the OGL who have come out and said "We're not putting any of that woke nonsense in OUR products!"* and were looking down the barrel of creators intentionally and purposefully putting out as much toxic stuff as they could (in their products which need to use the OGL) in response to "WotC going woke".

*Like Greg Gillespie, creator of Barrowmaze.

Not that there's anything particularly toxic in Barrowmaze - though my female players did lament the absence of handsome male bar staff, or really any sexy male NPCs, when Helix's inn has three attractive barmaids.
 

Alzrius

The EN World kitten
Not that there's anything particularly toxic in Barrowmaze - though my female players did lament the absence of handsome male bar staff, or really any sexy male NPCs, when Helix's inn has three attractive barmaids.
Well of course not. Those barmaids are making sure the handsome male staff members stay in the back, where they can keep them all to themselves. :p
 

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