Sorcerers Apprentice
Hero
Being spotted isn't an "effect"Being invisible stops them from seeing you.
Concealed. You aren’t affected by any effect that requires its target to be seen.
Being spotted isn't an "effect"Being invisible stops them from seeing you.
Concealed. You aren’t affected by any effect that requires its target to be seen.
So invisible people can't walk past others without being spotted?Being spotted isn't an "effect"
There is no hide condition anymore.A character that walks right by the guards is no longer hiding, thus no longer benefiting from the Hide Action, thus no longer under the Invisible condition, thus is seen by the guards.
Oh, I am certainly not suggesting anyone play that way.I would adjudicate it this way every day of the week, twice on Sundays, and lose nary a wink of sleep over it.
In the 2014 rules, no, because creatures can still determine the location of an invisible creature by secondary signs of its presence, unless it’s also hidden. Not sure in these rules, since being invisible is now the effect of being hidden.So invisible people can't walk past others without being spotted?
If we didn’t have a long history of terribly vague stealth rules, I might agree with this.On the whole, I prefer natural language and dislike a preponderance of conditions, so I am not in favor of the rule as it’s currently written.
BUT, it strikes me a wee bit disingenuous to take what obviously game mechanics terms and treat them like natural language. The invisible condition is not invisibility, it is mechanical heuristic to simplify various situations in which a character cannot be seen by visual means. A character that walks right by the guards is no longer hiding, thus no longer benefiting from the Hide Action, thus no longer under the Invisible condition, thus is seen by the guards. I would adjudicate it this way every day of the week, twice on Sundays, and lose nary a wink of sleep over it.
Of course, that’s assuming this is all happening during combat, where Actions have meaning. If we’re out of combat, and the Rogue wants to sneak in the castle, he or she would have to make a Dexterity (Stealth) check, and beat the guards’ passive Perception, the same as they always have.
Please: I am listening... (looks at the 3.x and 4e stealth revisions).It really shouldn't be that hard to write stealth rules that both make intuitive sense and work reasonably well in play. Sure, there will always be edge cases that need DM adjucation to deal with, but that's no excuse for having rules that need adjucation even in basic situations.