I'd be fine with getting rid of the character creation mini game. So many players are so obsessed with just creating a character that they don't even want to play the game.
It's bad enough players can take hours of game time going over all the character creation math and looking for combos and exploits. Then more time looking through books and web sites. And then coming around to wanting to home brew their own "perfect" character things.
While there is a huge myth around a player making a characters personality, and many players say the want to do it, few do. Nearly nine time out of ten: every player will just play themselves. The best many players do is an exaggerated version of themselves. They all follow the same path: "oh your character is super cool, afraid of nothing, loves killing monsters and loves getting loot? " Even when the player adds a bit "oh my character is afraid of spiders" they will simply ignore that during any adventure game play.
There might be even more myth around a player making a backstory, goal and story. A lot of players like to do a wide out line, but not too much more then that: it's just too much work. Most players like to "play" as a player as it's easy.
My biggest one would be the mismatch in the players minds. A player takes all the time to make a mechanical character and writes up pages of personality backstory. They are ready to play the game that they think they want to play. Though they will basically "play themselves". So after they just murderhobo everything that moves in the game, and then get very depressed that they don't "feel" like they are playing their character of "a secret prince, half god, chosen one of the prophecy".
Having players that want to play the game more then just making a character would be an improvement.
It's bad enough players can take hours of game time going over all the character creation math and looking for combos and exploits. Then more time looking through books and web sites. And then coming around to wanting to home brew their own "perfect" character things.
While there is a huge myth around a player making a characters personality, and many players say the want to do it, few do. Nearly nine time out of ten: every player will just play themselves. The best many players do is an exaggerated version of themselves. They all follow the same path: "oh your character is super cool, afraid of nothing, loves killing monsters and loves getting loot? " Even when the player adds a bit "oh my character is afraid of spiders" they will simply ignore that during any adventure game play.
There might be even more myth around a player making a backstory, goal and story. A lot of players like to do a wide out line, but not too much more then that: it's just too much work. Most players like to "play" as a player as it's easy.
My biggest one would be the mismatch in the players minds. A player takes all the time to make a mechanical character and writes up pages of personality backstory. They are ready to play the game that they think they want to play. Though they will basically "play themselves". So after they just murderhobo everything that moves in the game, and then get very depressed that they don't "feel" like they are playing their character of "a secret prince, half god, chosen one of the prophecy".
Having players that want to play the game more then just making a character would be an improvement.