Faolyn
(she/her)
I'm starting my very first MotW game tomorrow, and I've created a clade of monsters I'm calling lemures:
Lemures are unique or mostly unique entities that can basically look and act like whatever I want them to be and can be as intelligent (or bestial) as I need. Due to player background stuff, "fae" will be a type of lemure. My inspiration comes from a feature I once watched on a Ghostbusters DVD, where it showed concept art for the movie's ghosts. Some of the ghosts were so bizarrely alien in design that I have kind of latched onto the idea of monsters actually being the highly mutated spirits of the long-dead. Here I just expanded "long dead" to include not just dead humans. Some of that animus may have come from dead aliens.
So, as the title says, I'm looking for some interesting weaknesses. The standard salt or silver doesn't seem quite appropriate. I'm interested in what y'all think might be appropriate.
Lemures don't all have to have the same weakness, either.
As a note, I am not using a lemure for tomorrow's adventure, so this isn't something I need this very second.
Since I tend to like limited numbers of monsters, the other creatures I'll be using for this game are monstra (psychic humanoids who project the illusion of being a mythical creature and feed on fear), fetches (skinless humanoid entities from a Giger-esque nightmare realm that exists behind mirrors, and which need to steal flesh and muscle), werewolves (one of the players is using the Monstrous playbook), and ghosts. And, y'know, whatever else I need for a particular adventure that doesn't fit in any of the above categories. But I wanted to move away from the standard vampires and zombies thing and due to player triggers, I'm avoiding demons and angels.
All living, eukaryotic organisms have an animating force (animus). When an organism dies, its anima travels to the Marrow [the space behind this universe], where it then recombines with a “primordial soup” of sorts. Some of the animus leaks back to the physical world, where it proceeds to animate new living things. However, creatures called lemures sometimes spontaneously generate from this soup. The boundaries between the Marrow and our world is like a skin, and lemures sometimes emerge from wounds and orifices in the skin. Lemures in the physical world are, for the most part, inimical to “real” life, as they are both very alien in mindset and, as they are cut off from the soup of Marrow, they need to feed on the life (and with it, flesh and blood) of living creatures in order to survive.
Lemures are unique or mostly unique entities that can basically look and act like whatever I want them to be and can be as intelligent (or bestial) as I need. Due to player background stuff, "fae" will be a type of lemure. My inspiration comes from a feature I once watched on a Ghostbusters DVD, where it showed concept art for the movie's ghosts. Some of the ghosts were so bizarrely alien in design that I have kind of latched onto the idea of monsters actually being the highly mutated spirits of the long-dead. Here I just expanded "long dead" to include not just dead humans. Some of that animus may have come from dead aliens.
So, as the title says, I'm looking for some interesting weaknesses. The standard salt or silver doesn't seem quite appropriate. I'm interested in what y'all think might be appropriate.
Lemures don't all have to have the same weakness, either.
As a note, I am not using a lemure for tomorrow's adventure, so this isn't something I need this very second.
Since I tend to like limited numbers of monsters, the other creatures I'll be using for this game are monstra (psychic humanoids who project the illusion of being a mythical creature and feed on fear), fetches (skinless humanoid entities from a Giger-esque nightmare realm that exists behind mirrors, and which need to steal flesh and muscle), werewolves (one of the players is using the Monstrous playbook), and ghosts. And, y'know, whatever else I need for a particular adventure that doesn't fit in any of the above categories. But I wanted to move away from the standard vampires and zombies thing and due to player triggers, I'm avoiding demons and angels.