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D&D 5E First Eberron campaign!

Gradine

The Elephant in the Room (she/her)
I ran a modified version of the Forge of Fury as an ancient Dhakaani workshop in the Byeshk Mountains that went really well. Made it more Daelkyr flavored by replacing some of the monsters in The Glitterhame with various flavors of aberrations and I made The Foundry partially flooded and gave the Duergar the bottom halves of octopi (think Ursula) and made them a bit more neutral-ish. Not every part of it worked out well but we had fun with a lot of it.
 

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Bolares

Hero
As I was reading the first 3 or 4 golden vault adventures, all of them could fit really easilly in Eberron. I think the mission impossible vibes fit really well in the setting. The museum adventure could be in morgrave, the tiefling cassino in the venomous demesne, the jail one on dreadhold....
 

pukunui

Legend
there are some pretty good conversions of the 4 adventures that start with forgotten relics to 5e in the DM's Guild.
Yep. I’ve got all of those!

Could you remind me what hero points do again please?
Add 1d6 to any d20 roll. Turn a failed death save into a success.

I ran a modified version of the Forge of Fury …
I’ve run that one before, and I did consider including it. However, I think it’s a little too long (covers too many level-ups) for my purposes. That said, I could potentially run part of it or a shortened version of it (or just not have the PCs level up till after).

I want to be able to run some of the shorter adventures at each level, so I don’t want to run anything that’s meant to span multiple levels.

As I was reading the first 3 or 4 golden vault adventures, all of them could fit really easilly in Eberron. I think the mission impossible vibes fit really well in the setting. The museum adventure could be in morgrave, the tiefling cassino in the venomous demesne, the jail one on dreadhold....
I intend to run all of the Golden Vault adventures. They’re all fantastic. (First time WotC has managed to do that with an adventure anthology IMO.)

I did get an Eberron conversion guide for the Golden Vault from the DMs Guild, but I don’t agree with all of the authors’ choices.

For instance, I’m going to keep Revel’s End separate from Dreadhold. For one, I want to keep the arctic environment. For another, I came up with the idea that it’s a prison for dragonmarked criminals (hence the antimagic cells) run by the Twelve. The warden lady can have the Mark of Sentinel, and Prisoner 13 can have the Mark of Warding among her tattoos.
 

Bolares

Hero
Add 1d6 to any d20 roll. Turn a failed death save into a success.
i think the 1d6 part of it is fine for proficiences/day. maybe the death saves one is a little much, I don't know.... I'd maybe limit to using 1 hero point per long rest to turn death saves to successes.
 

Bolares

Hero
I did get an Eberron conversion guide for the Golden Vault from the DMs Guild, but I don’t agree with all of the authors’ choices.
I didn't know that was a thing! gonna check it out. Even when I don't agree with them, it's cool to have a place to start from when converting.
 

pukunui

Legend
i think the 1d6 part of it is fine for proficiences/day. maybe the death saves one is a little much, I don't know.... I'd maybe limit to using 1 hero point per long rest to turn death saves to successes.
I think it’ll be OK. This is my more casual group that includes members of my family.

I didn't know that was a thing! gonna check it out. Even when I don't agree with them, it's cool to have a place to start from when converting.
Eberron: Keys from the Golden Vault

It’s got some great ideas, and I’ll probably use most of the tweaks. The author offers two options for each one: a Sharn option and a “globe-trotting” option. I’m thinking I’ll mix and match.
 

pukunui

Legend
I should add that I will be running this campaign for a party of Zil gnomes.

We’ll have an artificer, a paladin, a ranger, a dragonmarked (Sivis) bard, and possibly a fighter or barbarian.
After seeing the D&D movie for the second time, my 11 yo says she doesn’t want to be a gnome. She wants to play Holga. I suggested she could be a human who was adopted and raised by gnomes, but I’m not sure how such a person would end up becoming a barbarian, especially in a place like Zilargo that seems far too civilized, and there aren’t really any tribal humans in that area of the world.

(Even though Holga doesn’t display any special powers in the movie, and we’re not playing in the Realms, I’m going to suggest my daughter go with an elk totem barbarian as that’s in keeping with Holga’s Elk Tribe theme.)
 

DEFCON 1

Legend
Supporter
After seeing the D&D movie for the second time, my 11 yo says she doesn’t want to be a gnome. She wants to play Holga. I suggested she could be a human who was adopted and raised by gnomes, but I’m not sure how such a person would end up becoming a barbarian, especially in a place like Zilargo that seems far too civilized, and there aren’t really any tribal humans in that area of the world.
Rather than being raised by gnomes, another idea could be that Holga could have grown up in eastern Breland and then just found herself in Zilargo-- either hired as muscle and a bodyguard, or perhaps she had gotten attacked and was found by some gnomes and brought into Zilargo and nursed back to health and now defends them?

Sterngate is a fortress in eastern Breland that guards the border of Darguun at the entrance to Marguul Pass. It would make perfect sense for there to be human warrior tribes there in the foothills of the Seawall Mountains to help defend the fortress against the hobgoblin tribes, and it is just above the border of Zilargo. Holga could have found herself heading south to the Zil from there for any number of reasons.
 

TwoSix

Dirty, realism-hating munchkin powergamer
Rather than being raised by gnomes, another idea could be that Holga could have grown up in eastern Breland and then just found herself in Zilargo-- either hired as muscle and a bodyguard, or perhaps she had gotten attacked and was found by some gnomes and brought into Zilargo and nursed back to health and now defends them?

Sterngate is a fortress in eastern Breland that guards the border of Darguun at the entrance to Marguul Pass. It would make perfect sense for there to be human warrior tribes there in the foothills of the Seawall Mountains to help defend the fortress against the hobgoblin tribes, and it is just above the border of Zilargo. Holga could have found herself heading south to the Zil from there for any number of reasons.
I'd make the character a half-gnome. Uncomfortable with the controlling structures of Zil society, she spent time on the Brelish frontier (like Sterngate) honing her martial talents.
 

pukunui

Legend
I'd make the character a half-gnome. Uncomfortable with the controlling structures of Zil society, she spent time on the Brelish frontier (like Sterngate) honing her martial talents.
Oooh, I just had the idea that her character was a gnome but got caught up in the mist on the Day of Mourning and was transformed into a human (or I could just make her a Medium-sized gnome). Her barbarian rage is a side effect of getting caught in the mist. My daughter quite likes that idea.
 

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