Heh heh... and yet there will always be that one DM who see that "bad advice" and believes it answers all of their issues 100%! I don't think there's a single piece of advice any DM can give that won't be acknowledged as true by at least one other DM. LOL! The other 99.999% of us will be thinking "What are you INSANE? That's HORRIBLE advice!"... but that one DM will read it and go "Oh yeah! That's the stuff right there!"Nah. There's some advice that's purely bad, unquestionably bad.
Is that advice anyone gives though?"You should run your D&D game just like Matt Mercer, otherwise you're not doing it right"
Nah. There's some advice that's purely bad, unquestionably bad.
This is a good one, because whilst it's not purely bad, it's certainly responsible for an awful lot of bad stuff.Rule Zero. DMing is already time-consuming and difficult, you shouldn't also have to be a game designer, and doing the rest of the work doesn't mean your random game design ideas are particularly good or insightful.
Admittedly, this has generally proven to have a more corrosive effect on the initial design of games than the the at the table play, but I think it's responsible for the most misery overall.
Just eliminate the words never, always and only from advice and its cool.
"You should run your D&D game just like Matt Mercer, otherwise you're not doing it right"