Lanefan
Victoria Rules
It's often far easier, however, to just treat them as if they do exist, and proceed.No, YOU are missing the point! Game worlds DO NOT EXIST! They do not abide by ANY laws of any sort whatsoever,
Yes there can be, and is. Where, you ask? Within the imagined game world itself, which is where a lot of us are looking when we think about these things.they are simply tools of our imagination to which no causal processes of any sort whatsoever can ever logically be attached, PERIOD. This is not some sort of 'philosophical point' or opinion. This is bare hard cold fact. Your notes about play, which include descriptions, essentially instructions, about what to imagine in order to play, and the ideas in the other people's heads when they do this imagining, etc. Those are real. When you say something at the table those words have actual causal effects, which may include changes in the state of the imaginations of the players. However, there CANNOT LOGICALLY BE any connection between one imaginary event and another, no causal link between them.
If in the fiction I have my character chop down a tree, then my imaginary axe blows plus gravity cause that imaginary tree to fall over. Cause ==> effect.
And if at the table we all agree that this in-fiction effect naturally follows from this in-fiction cause then for all intents and purposes that cause-effect sequence might as well be real; as henceforth that's how it will appear in our memories. (memories of reality and memories of imaginations being, in the end, just memories)
Sorry, not buying this.No necessity that one thing follow from another. Without understanding this, you are simply not going to understand RPGs in any objective fashion!