Mirrorrorrim
Hero
Looking at the new Actions in the Playtest, I think they do dileneate out those differences. "Search" uses Wisdom skills to finds things that are hidden or obscured. "Study" uses Intelligence skills to remember/deduce facts and solutions.Definitely. Right now it's...
Player: 'I'm going to search for secret doors'
GM: 'Alright, roll Investigation'
Player: 'Oh, uh, I'm not a Wizard so I have no reason to have Int. What if I just step into the room and randomly glance around?'
GM: 'Finally! Then you can roll Perception as intended!'
So maybe you use...
- The Search Action, using Wisdom (Perception) to detect the presence of a trap. You don't need this if there is a unhidden riddle or puzzle.
- The Study Action, using Intelligence (Investigate) to figure out how the trap/riddle/puzzle works.
- The Study Action, using Intelligence (Arcana) to figure out how bypass a magical trap.
- A Dexterity (Sleight of Hand) check (with advantage if you use to Thieves Tools) to disable a physical trap.