D&D (2024) WotC D&D Comunity Update for June 8th.

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But it matches the history of 4th Edition, which (I think) is what WotC's worried is going to happen, and wants to avoid.

In Shannon Appelcline's product history for Player Essentials: Heroes of the Fallen Lands (affiliate link), he says:



I'm of the opinion that WotC is very much aware of what happened with 4Essentials in this regard, and wants very badly to avoid it happening again with One D&D. But in that regard, they seem to be creating a self-fulfilling prophecy; from what I can tell, people see a difference between a re-release of the Core Rulebooks and simply reprinting them with some errata applied, and that the former is viewed as being at least a "half-edition" update (that is, a ".5" edition change), whereas the latter isn't.

Now, we can debate where the difference lies between applying errata and a half-edition update, but I think that's the wrong conversation, because the difference isn't seen in a critical analysis of the new books' contents so much as it is in how WotC treats it prior to release. Which is to say, you don't actively market a reprint, even if it has errata; you do actively market a new product, and when the new product is the Core Rules, then it's a new edition, either in whole or point-five.

For WotC to then openly tell us otherwise smacks of being counterintuitive, which makes people skeptical; when there's a (perceived) mismatch between your actions and your claims, you're going to start receiving pushback.
I disagree with you, but I’m tired of arguing about it and I honestly don’t care what WotC or s as Niobe else calls it. All I know is we used playtest characters right with PHB characters and it worked great. So if that continues I’m happy.
 

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To paraphrase a popular tweet: "My 'One D&D is not a new edition' t-shirt is raising a lot of questions already answered by my t-shirt."

I don't know if I fully subscribe to the idea that "If you're explaining, you're losing," but I feel the problem here is that the changes they've already presented are self-evidently in line with a revision of the rules. Perhaps not nearly enough to qualify for a new edition, as is typically thought of in D&D, but at least enough for the dreaded "X.5" moniker. It's understandable why they avoid that term-- another problem of their making, historically-- but trying to explain why their revision of the rules is not, in fact, a revision is going to be a tough sell in any context. And of course, the current context is a serious lack of trust in WotC leadership, which again, is a problem of their own making.

I personally would respect it more if they just came out and said this is 5.5, but they're trying to preserve as much compatibility as they can.
They have said it is a revision many, many times - how have you missed that?

Just because they don’t call it 5.5 or 6 (which I prefer over 5.5, but prefer just 5 more) doesn’t mean they haven’t be completely honest about describing it as a revision.
 


Except I'm not confused at all, nor have I been at any point along the way. And I suspect that most players don't even know about the update rulebooks, nor particularly care. At this point, I feel that the only folks who are upset and complaining are the same folks who are upset and complain about anything WotC does.

As for what will happen when the new books are out on the VTT, whenever that becomes a thing? The same thing that already happens on DnDBeyond: it defaults to the new book, but if you own an earlier version (e.g. Volo's) you can toggle it on. In fact, I have both Volo's and Multiverse toggled on, so I can compare both versions of monsters and choose the one I like for each encounter. It's not hard - if I can do it, I'm pretty sure the 95% of the player base who are younger and smarter than me can manage it.
This. I was never really confused about the plan and I have never been concerned about mix and matching the old subclasses and new.
 

I think the people who play confused have caused a lot of harm now. We could have gotten a real cool new version. I guess that is over... :(

I hate the internet. I wish WotC had just dropped the bomb and release an aniversary edition and see how it went.

Maybe they release a companion book with more drastical changes in the near futute. One can hope.
Yeah I was looking forward to some do the changes like weapon masteries and changes to the Warlock but am concerned they will be dropped.
 

Remathilis

Legend
Sure, but I’d imagine that’s been going on since the first packet. What I wonder I’d why now are they making a concerted effort to respond to such comments? I mean, maybe it’s just a matter of big corporations being slow to act, but I’m curious if something may have happened recently that motivated this big push.
They are planning their marketing strategy now, and they are seeing a lot of confusion about what the 24 books are. They are trying to convince people this is the same game they know and love, but in this printing of the books, we're taking an opportunity to fix 10 years of design SNAFUs. They are basically trying to assure us that you can continue to buy with confidence and you are not obligated to buy the updated books to play 5e in the future.
 

Parmandur

Book-Friend
I think the people who play confused have caused a lot of harm now. We could have gotten a real cool new version. I guess that is over... :(

I hate the internet. I wish WotC had just dropped the bomb and release an aniversary edition and see how it went.

Maybe they release a companion book with more drastical changes in the near futute. One can hope.
Gosh, no, that would be a foolish way ro approach change.
 


HammerMan

Legend
Finally I also think there are folks that are not arguing in good faith. Not many thankfully.
Wouldn’t be an enworld article submission without someone insulting people who disagree by pretending they are lying. (You know but not many)
 

HammerMan

Legend
I wish they would ask "Tell us what changes breaks compatibility for you and why".

I further wish people would approach this in that way.
Loseing pact magic
Rewriting bard inspiration
Changing spell lists (although mostly this is bard and Druid/ranger issues… but also makes wizard less unique)
Removing subclass choices.
 

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