Stoutstien
lunk
Seeing how it was a feature stapled on with almost zero testing you kinda have to modify it for a given table regardless.
It stacked during the next playtest, but didn't make it to the published version.I never knew that extra attack did not stack in multiclassing. It never came up in my games after 10 years. Thank you
I have played a lot of 5e and never seen a table adjust multiclassing, except in cases where there was some confusion. It works fine straight out of the book. Is it perfectly balanced at all levels? No, but I don't think the individual classes are, either.Seeing how it was a feature stapled on with almost zero testing you kinda have to modify it for a given table regardless.
What do you do in these circumstances?
I have played a lot of 5e and never seen a table adjust multiclassing, except in cases where there was some confusion. It works fine straight out of the book. Is it perfectly balanced at all levels? No, but I don't think the individual classes are, either.
That would certainly balance out the breakage - but why did that character gain extra arcane firebolts after more martial training?It probably wouldn't break the game if you allowed martials to get extra attacks based on total character level (just like casters cantrips get upgraded,)....
The same reason the ranger can suddenly sense dragons at level 3, or the barbarian gets better at crit hits at level 9. Because gaining new abilities is fun. Obviously, getting better at something makes you better at unrelated stuff. It's why all our cardiologists are so damn good at golf.That would certainly balance out the breakage - but why did that character gain extra arcane firebolts after more martial training?