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D&D (2024) New One D&D Playtest Document: 77 Pages, 7 Classes, & More!

Updated classes, spells, feats, and more!

There's a brand new playtest document for the new (version/edition/update) of Dungeons of Dragons available for download! This one is an enormous 77 pages and includes classes, spells, feats, and weapons.


In this new Unearthed Arcana document for the 2024 Core Rulebooks, we explore material designed for the next version of the Player’s Handbook. This playtest document presents updated rules on seven classes: Bard, Cleric, Druid, Monk, Paladin, Ranger, and Rogue. This document also presents multiple subclasses for each of those classes, new Spells, revisions to existing Spells and Spell Lists, and several revised Feats. You will also find an updated rules glossary that supercedes the glossary of any previous playtest document.


 

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doctorbadwolf

Heretic of The Seventh Circle
I don't think that the PHB should have to reprint any monster stats at all. It's a waste of space to print the same rules in different core books. Also, I believe class design should not require DM-side monster stats. Monster stats are for DM-use, and should not need to be balanced for player use.
Eh the monsters aren’t balanced for anything but combat anyway. They might as well be magic items or something.


Even with the original Vancian magic, the original concept was that you were pre-casting the spells, which were more like rituals with a trigger to set them off. I could also see being unable to do more difficult things after straining yourself, or having a limit in your contract with a fiendish patron. But straight up dailies as the default falls pretty far from most narratives.
Yeah tbh the most reasonable thing IMO is that you have a set of abilities that are limited, and regain some of them with a short rest, more of them with a long rest, and all of them with an extended rest (1 week in a safe haven). Everything limited should be on this model. HP, spells, Battlemaster maneuvers, discipline points, all of it.
 

Stalker0

Legend
Name an RPG that doesn't have resource limitations / attrition / recharging?
Well the spirit of the argument is "resource limitations that don't immediately come back right after combat".

Space Marine, Diablo IV are two I can name right off the top of my head.
 

Incenjucar

Legend
it is about what I said it is, skills in the general sense, most of those are implemented as spells however. I want SR to restore HP only.
Okay, so "boxing" as an example does not apply to anything, since it is both real world and is literally short rests, and the boxer is just catching their breath so they can punch harder instead of needing to relearn how to box whether during the short rest or during an overnight recovery? It's just about making things line up with spells?

Again, nothing wrong with this, just trying to make sure on the status of the analogy going forward.
 
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mamba

Legend
Okay, so "boxing" as an example does not apply to anything, since it is both real world and is literally short rests, and the boxer is just catching their breath so they can punch harder instead of needing to relearn how to box whether during the short rest or during an overnight recovery? It's just about making things line up with spells?

Again, nothing wrong with this, just trying to make sure on the status of the analogy going forward.
Boxing was about being exhausted after one box fight, instead of being fresh for the next encounter.
Pick something else if you prefer, the principle applies to literally anything

I figured a real world example makes more sense than some fictional nonsense, but apparently you rather have fictional stuff where anything is however you like it. Not sure why anyone should be convinced by fiction, but you do you
 

Incenjucar

Legend
Boxing was about being exhausted after one box fight, instead of being fresh for the next encounter.
Pick something else if you prefer, the principle applies to literally anything

I figured a real world example makes more sense than some fictional nonsense, but apparently you rather have fictional stuff where anything is however you like it. Not sure why anyone should be convinced by fiction, but you do you
I've done a lot of physical labor and more fighting than I'd prefer in life, and I don't get how you come to this conclusion.

As a gamist thing, it makes sense, but not as a real world comparison thing.
 

mamba

Legend
I've done a lot of physical labor and more fighting than I'd prefer in life, and I don't get how you come to this conclusion.
to the conclusion that you are exhausted after doing something exhausting, instead of being refreshed right after and ready to do it all over again, without a drop in performance?

I have no idea how you can even dispute that with a straight face
 

Hussar

Legend
Honestly, I wouldn't be surprised if they provide some customizeable Beast templates somewhere, in the PHB or MM.
Oh, I certainly hope so. Particularly for the sort of ... normal? ... animal stuff. Like the stuff that potentially could bite you or whatnot, but, most likely will never really hurt you. Like, do deer actually need a stat block? Or most birds? That sort of thing. Basically, just give me a template like "Animal Tiny" and "Animal small" and call it a day.
 

Incenjucar

Legend
to the conclusion that you are exhausted after doing something exhausting, instead of being refreshed right after and ready to do it all over again, without a drop in performance?

I have no idea how you can even dispute that with a straight face

Because I use my body for difficult work, including combat.

Exhaustion does not cut off specific discrete abilities. Exhaustion would be like "you can no longer do level 7-9 spells because they're too draining after spamming fireball that many times in a row" or something. If you wanted to simulate exhaustion you'd have an energy pool with thresholds.

You don't just lose the ability to do a right hook because you did it an hour ago.
 

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