You don't get to tell me "that's it" or what I am talking about. I dislike that it's a spell. The paladin smite evil was never a spell. The rest of those issues are just crappy things that going along with it being a spell, but are not why I intensely dislike the change.
The only thing you dislike is that it is a spell.
The only difference between what it was and being a spell, is that now it is affected by things that affect magic.
ergo, the only thing you dislike is that now Divine Smite can be countered, Anti-Magicked and Silenced.
If all you want is for them all to be the same, and you view that as balanced, then I presume you'd be okay with none of them being spells. That's not ideally what I want, but I'd take that over making smite into a spell.
Yes, as I have stated over a dozen times in this discussion with you. Those are the only two options that are balanced.
But it does mean that it doesn't exist in RAW. You can assume things unwritten exist within a rule or ability. I do it all the time. 99.9% of DMs might make the same assumption about a given thing. That doesn't make any of it RAW. In the case of the paladin's aura, you aren't going to get anywhere near 90% of DMs to assume that it's detectable by anyone who walks by. You might not even hit 50%. What's more, you have no idea what RAI is when it comes to paladin auras. Further, RAI is entirely irrelevant when it comes to RAW.
That is a whole lot of words to say you can't prove that Paladins aren't identifiable.
Because it's unnecessary. And because it makes it literally impossible to keep paladinhood a secret. Everyone with 10 feet of him is going to instantly know.
I'm not seeing a problem with that.
One class can't leave the area and still attack effectively. All the others can just walk out of range and be unhampered. Apples and oranges.
So, you are only talking about silence? Funny, I was talking about counterspell.
But okay, since we agree that paladins are less affected by counterspell, let's look at silence. You are correct a Paladin will not be able to smite while in a zone of silence, and that a caster can exit a zone of silence and cast... but what happens if a caster CAN'T exit a zone of silence?
See, a paladin in a zone of silence is still dishing out between 2d8+mods and 2d10+1d4+3d8+mods of damage in silence, depending on the build and level. A wizard that is trapped in silence... can't. They might be really lucky and be able to hit with a 1d8+0. Now, I'm pretty good at math, but assuming the wizard can't leave.... the paladin seems to be less effected. And, well, while the paladin may not be able to smite that enemy in the silence, paladin damage is respectable WITHOUT needing to smite on every single attack in every single fight.