Uni-the-Unicorn!
Hero
Yep and I don’t like it.This post is relevant for the Paladin class too. ...
These new "class spells" no longer participate in the balancing mechanism of spell slot levels. They are intentionally broken.
Yep and I don’t like it.This post is relevant for the Paladin class too. ...
These new "class spells" no longer participate in the balancing mechanism of spell slot levels. They are intentionally broken.
I play in and run more realistic games than a lot of folks.Interesting, the bonus action cost of the ability is minimal. So changing Divine Smite to a bonus action should be equally minimal.
I like your attempt at spinning the thunder, it doesn't work, because no one is going to have a single 1st level spell cause a mass surrender, but it was funny to read.
So point 4 is such a downside that we should make it worse by making normal smite subject to it? Nice suggestion there.And the point 4 is such a massive downside that the only thing you can think of is having it not be a factor. Because I asked what balanced this, and your response was the balance was achieved by having an option that did not have this negative. Nothing in the ability itself balances this, only the option to use a different ability to avoid this negative.
The sword is never buried in the enemy unless he's already at 0, in which case there's no point in smiting at all. Read the hit point stuff in the PHB.If you take out the bolded part, the sword is still buried in the enemy. In which case, it's kind of obvious what they are attempting to cast. Not many misty steps are channeled through a sword.
Other than RAW anyway.There is no reason they can't recognize it in time for the counter.
Not until after it happened.After all, they would recognize shield being cast as a reaction to a weapon being swung.
Which is the paladin and which is the religious fighter?So the enemy can't tell a paladin from a religious fighter because you say so.
Show in RAW where it says those things are visible and/or detectable by someone nearby? Because if you can't, then they aren't by RAW. On what is written is RAW.Because you say there is no possible way for them to know an aura is present. Because you say that the Radiant Strikes are not visible. Because you say it can't be done.
You can say that the moon is made of green cheese, too.Well, I say it can.
Or maybe it's a 3rd, or maybe that's not the point. If you want to be made useless for a fight in order to take away enemy resources, that's your decision. I prefer to be useful AND take up resources.And, again, lets say you are right. Let's say that the mage has no clue what you are and what you are doing, just MAGIC! like a dog orienting on a squirrel, and they blast you with a 7th level counterspell because you might possibly have been trying to cast Divine Word and that scared them. Yes, you lose a 1st or 2nd level spell slot. They lost a 7th. Explain to me how this is a bad trade?
Probably no, as usual.So just checking in..... any minds changed yet from this very long and tedious debate?
I think everyone but maxperson is fine with it being a spell.So just checking in..... any minds changed yet from this very long and tedious debate?
I play in and run more realistic games than a lot of folks.
I suppose all of your NPCs fight to the death, too.
So point 4 is such a downside that we should make it worse by making normal smite subject to it? Nice suggestion there.
It's not a factor because normal smites exist for those instances where it shows up.
The sword is never buried in the enemy unless he's already at 0, in which case there's no point in smiting at all. Read the hit point stuff in the PHB.
Other than RAW anyway.
Not until after it happened.
Which is the paladin and which is the religious fighter?
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Show in RAW where it says those things are visible and/or detectable by someone nearby? Because if you can't, then they aren't by RAW. On what is written is RAW.
You can say that the moon is made of green cheese, too.
Or maybe it's a 3rd, or maybe that's not the point. If you want to be made useless for a fight in order to take away enemy resources, that's your decision. I prefer to be useful AND take up resources.
I already addressed it in the post you quoted. There's nothing more to say.Funny how you don't address the bonus action claim, only turn around and attack people for being "unrealistic" for not letting a 1st level spell act as a mass fear.
I've already said as much. Or just make it once per round. So long as it's not a spell.So, are you fine with Divine Smite being a bonus action now, since that is a "minimal cost"
We simply disagree here. The rider is sufficient in my opinion.Balance is things being equal. If the ability to be counterspelled is such a terrible burden that no spell smite will ever be used when it is a possibility.... then they need to be STRONGER than Divine Smite which does not have that malus.
Correct and since you can't find it saying that it is recognized, it isn't. Only what is written can ever be RAW. So in order for there to be some visible or other sensory aspect, you have to show it written into the ability somewhere. Can you do that?Tell me where in RAW it states you cannot recognize the trigger for a spell. Because I can't find it.
This is absolutely false. After the paladin tells them that they have to be within 10 feet they can tell simply by their distance to the paladin. No sensory detection need be present at all.Every ally of a paladin knows exactly where the borders of their aura are, with extreme precision. For this to be true, the aura must be detectable. Unless you want to tell me that you never tell your players when they are within a paladin's aura?
And that's a fine homebrew rule which I would not object to if I were in your game. It is not, however, RAW. By RAW no such detectability is present.I could, but I don't. Instead I say that the paladin's magical abilities are detectable by people in a magical world.
I've already responded to that apples and oranges comparison. The paladin is affected differently from spellcasters.Paladins are not made useless by not being able to complete a single smite. Heck, unlike the wizard, druid, bard, sorcerer, warlock (ect. ect. ect) the paladin getting their smite countered STILL DID SOMETHING, meanwhile a wizard whose firebolt cantrip got countered did nothing at all.
I already addressed it in the post you quoted. There's nothing more to say.
I've already said as much. Or just make it once per round. So long as it's not a spell.
We simply disagree here. The rider is sufficient in my opinion.
Correct and since you can't find it saying that it is recognized, it isn't. Only what is written can ever be RAW. So in order for there to be some visible or other sensory aspect, you have to show it written into the ability somewhere. Can you do that?
This is absolutely false. After the paladin tells them that they have to be within 10 feet they can tell simply by their distance to the paladin. No sensory detection need be present at all.
I've already responded to that apples and oranges comparison. The paladin is affected differently from spellcasters.
My problem with it is that it's a spell. The flaws that go with spells are just a crappy coincidence.Cool, so your only problem with the new Divine Smite is that it can be countered, silenced, or anti-magicked. And your major reason for wanting that... is so you have an option for smiting that can't be countered, silenced, or anti-magicked... That reads to me like you fully recognize the power imbalance, but want it because it is better for you that it exists.
Sure. Take that pitchfork and go dig a well. Let me know how using the wrong tool for a specific job goes for you.Except, when the threat of counter-spell is active... you abandon it completely. So, obviously it isn't worth it.
Once again, is ONLY what it WRITTEN. It quite literally cannot include anything else. I mean, c'mon man, it's Rules as Written. Not Rules as I Like to Interpret Them. Not Rules as Inferred. Not Rules as Made Up By Me. It's Rules as WRITTEN.So, no raw states whether or not you can recognize a trigger. Therefore you declare they can't, with no support of RAW, because... why?
Bad play is bad. If NPCs are acting without knowledge, that's the DM's fault.When does every single paladin tell every single ally they will ever have this information? Because it isn't just party members that can be assumed to have been told off-screen, I've also seen NPCs who fight with the party just know where the aura is. Do we assume the paladin just constantly yells about their invisible undetectable aura at the start of every turn, in case they have an ally who will show up?
No.By "differently" you mean "to a lesser extent"