Depends on how it works.Flat no to any sort of ranged healing. I could see giving them some traffic-direction and minor buffing abilities e.g. a built-in Bless to allies within 10 feet.
There’s 2 Feats in 3.5 called Sacred Healing (1). The first one grants the ability to use Turn Undead attempt to give Fast Healing 3 for (1+Cha bonus)rounds in a 60' burst. I used that feat for a Geomancer PC in a RttToEE campaign to do most of the heavy lifting for healing (2). It can heal a LOT of damage (3), and auto-stabilizes those who have fallen.
In some ways, it’s like the Mass Cure family of spells.
But because it’s a 60’ burst (and not targeted), you absolutely cannot use it once the party & its allies have closed to melee range. If you do, your enemies will also benefit from the healing. Same goes for any enemies within the AoE that you’re not aware of.
As I recall, there was also a 3.5Ed Feat that turned a Touch spell into a Ray. Applying that to a healing spell gives you a ranged heal effect…that can miss, because you’d have to make a ranged touch attack roll.
(1) FWIW, I contacted WotC about this: the second one was NOT intended to be a rewrite & replacement of the original- it’s just that someone didn’t do a good job of checking to see if the name had already been used.
(2) for this PC, that was healing 45HP over the duration of the effect.
(3) a 60’ burst can contain a LOT of creatures.
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