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D&D (2024) Limiting Short Rests to 2x/day

Should Short Rests be artificially limited to 2x/day, potentially allowing for shorter rests?

  • Yes, Short Rests should still be 1-hour, but limited to 2x/day.

  • Yes, Short Rests should be 5-15 minutes and limited to 2x/day.

  • No, Short Rests should still be 1-hour and taken as often as time and circumstances allow.

  • No, Short Rests should be 5-15 minutes and taken as often as time and circumstances allow.

  • Other, (I'll explain in the comments.)


Results are only viewable after voting.

mamba

Legend
half-caster sucks for warlock,
maybe if it was 2/3rd caster it would be better?
it actually was pretty ok, somewhat different with not everything being at max level, but not underpowered. I am ok with tweaking it, but they abandoned that direction altogether instead
 

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mamba

Legend
it still is.
too little

Short rest powers should be there that, even if you blew EVERYTHING in your 1st fight of the day, you are not left with auto-attacking the rest of the day.
I don’t want any SR powers. Go all out if you feel you have to, hold them back if you can afford to. This gives you the flexibility to decide, instead of you ‘having’ to use your two SR powers to be effective and then you ‘having’ to rest to get them back.

That there is a little bit of attrition left despite SR is not enough.

It also does nothing to address the power imbalance from having too few / too many SR per day. As implemented I want to see them go entirely.

I agree that there is a theoretical option where they would work for everyone, but I still prefer no SR over that one because it gives the players more agency / to decide, instead of this burst / recover cycle after every encounter being baked in
 
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mamba

Legend
You can fix short rests, but you need to alter how classes work.
oh, absolutely, but that is a from ground up rework of all of them, getting rid of SRs is far less work, and adds flexibility. I am all for the latter but could live with the former. What is just plain broken is what we have and what 2024 keeps
 
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tetrasodium

Legend
Supporter
Epic
I mean...that's pretty much true, right? 5e isn't properly balanced, many of it's fans will state that this is either a feature or that it's a great thing that the DM can fine tune balance for their own tables. It makes it hard to discuss the game in general with others because each table is different, and each DM handles (or doesn't) the system in their own way.

There is no amount of short rests that is balanced for every party. Some require 1. Some require 2. Some require 3. A party of, say, 2 Battlemasters and two Celestial Warlocks, with no limit on how many rests they can take, can practically adventure forever.

Meanwhile, an all-Monk party might have to short rest every 2 encounters. A party of 4 Clerics might never have to short rest at all.

And yet, we're told that 5e isn't a game where you need a specific class composition to play. That any four dudes can tackle 6-8 encounters between long rests with (presumably) 2 short rests.* And with no assumption of how many resources the party has at the beginning of each encounter (other than, I assume most of their hit points), no assumption of a particular accuracy or AC, only "how much damage can they do" and "how much damage can they take".

There's no way you can make a game able to run out of the box in this fashion. It is absolutely on the Dungeon Master to make this work.

*Assuming this is actually the metric used by internal design, of course.
Don't forget that we started on this tangent because you suggested a solution wotc once floated that would fit snugly on /r/rpghorrorstories involving gratuitous excess of dating the gm tropes & a bonkers overpowered custom class.

Ironically it's because of the SR classes existing as they are* that there is no amount of short rests the game is balanced for when it comes to any party containing them. It's not an issue for the gm to simply find the mark for their group because the problem is deliberate going by mechanical function and wotc's often stated design intent of SR classes.

* The game does not end in tier one of leveling so that includes monk too!
 

tetrasodium

Legend
Supporter
Epic
oh, absolutely, but that is a from ground up rework of all of them, getting rid of them is far less work, and adds flexibility. I am all for the latter but could live with the former. What is just plain broken is what we have and what 2024 keeps
This so much, but a ground up rework can't just assume that the existing state is the gold standard like just giving SR classes two free rests worth of SR resources per LR assumes for SR or how the new packet 7 bladelock thing assumes of 2014 agonizing repelling blast while trying to meet or exceed it for weapon use. Making those kinds of assumptions are how you get a game where Alice is a literal frickin dragon Bob is a giant mecha pilot (complete with mecha) Dave is basically a storm trooper and Eddie is some homeless guy (like the actual class not a mysterious magical urban vagabond or something)∆...

∆yes that is a real game being referenced
 


Dausuul

Legend
oh, absolutely, but that is a from ground up rework of all of them, getting rid of SRs is far less work, and adds flexibility. I am all for the latter but could live with the former. What is just plain broken is what we have and what 2024 keeps
If we are going for the simplest solution requiring the least change, then a 5-minute short rest capped at two short rests per day is the obvious fix. It addresses the problem and requires no other changes at all; you can drop it into standard 5E as a house rule and it works great (speaking from experience).

I would prefer a more comprehensive fix that made it possible to have 5-minute short rests with no cap. However, that could raise issues with backward compatibility; you couldn't allow players to run a 2014-era warlock in such a system, at least not without some kind of bolt-on fix ("if you are playing the 2014 warlock, you can't regain spells on a short rest more than twice per day").
 

Vaalingrade

Legend
Don't forget that we started on this tangent because you suggested a solution wotc once floated that would fit snugly on /r/rpghorrorstories involving gratuitous excess of dating the gm tropes & a bonkers overpowered custom class.
So their solution was 100% fictional and threw in mentions of anime and bad hygene for karma?

that's how you fit in on r/rpghorrorstories.
 

I've changed my vote to support my new interest in exploring my house rule.

2 five-minute short rests a day that recharge abilities. They do not recover HP or exhaustion.

A short rest can be extended to 1 hour to spend HD and recover a level of exhaustion. (I like the 10 levels of exhaustion rule.)
 

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