Thomas Shey
Legend
Mechanically, that is very much incorrect.
Thematically, mileage may vary, but you can do a lot of "go to location, go through hazardous encounters, get treasure" play.
In regard to the latter, its always felt the most D&D-like of any game that wasn't an obvious D&D derivative (again, not mechanically, but structurally).
Mechanically, early SR is probably closest to Storyteller of anything I can think of (and as I recall there's a design connection why that is).