UngeheuerLich
Legend
I think one thing holding the fighter down is people asking for customization choice and different builds.
I say, subclasses are enough to differentiate different fighters. We don't need a fighting style choice. IIRC the 4e fighter got every base class ability at first level. The only difference lied in the powers. And I think, even that was too much.
A wizard can learn all spells and chose which one to utilize.
A fighter should have all fighting styles at their hand and should just decide which weapon to use on the get go.
Thos "build" choices (including feats) introduced in 3e was not giving access to better abilities. It was restricting abilities behind a paywall.
It also shifted the game from being played at the table towards the drawing board.
It also shifted the optimization from what is best in a certain situation to a wgite room.
/rant over
I say, subclasses are enough to differentiate different fighters. We don't need a fighting style choice. IIRC the 4e fighter got every base class ability at first level. The only difference lied in the powers. And I think, even that was too much.
A wizard can learn all spells and chose which one to utilize.
A fighter should have all fighting styles at their hand and should just decide which weapon to use on the get go.
Thos "build" choices (including feats) introduced in 3e was not giving access to better abilities. It was restricting abilities behind a paywall.
It also shifted the game from being played at the table towards the drawing board.
It also shifted the optimization from what is best in a certain situation to a wgite room.
/rant over