Crimson Longinus
Legend
Regarding the number of skills, I rather like pretty broad skills. It bothers me less when characters are somewhat implausibly broadly competent (i.e. tech guy being to able fix basically anything) than the opposite phenomenon on narrow skill systems where people are utterly helpless in areas one might imagine to be related to their specialisation. Like a vet will still do way better in human medicine than an untrained person would, a master samurai will still be pretty effective with an European longsword etc. Also games tend to be about small group of people solving problems, so it is good that you're likely to have someone with revenant skill in any situation.
Now it of course is another matter if the game focuses more narrowly on one subset of human experience. For example a game about medical doctors probably would be better served by more nuanced breakdown than just having one "medicine" skill.
And a system where you have broad base skills and then you can choose to have narrower specialisation that makes you slightly better in that area is a pretty decent middle ground.
Now it of course is another matter if the game focuses more narrowly on one subset of human experience. For example a game about medical doctors probably would be better served by more nuanced breakdown than just having one "medicine" skill.
And a system where you have broad base skills and then you can choose to have narrower specialisation that makes you slightly better in that area is a pretty decent middle ground.