Scott Christian
Hero
Yet again, we disagree. This is especially true about designing encounters. It looks like we've hit a roadblock. Sorry, I read, and re-read your post to try and see your perspective. Unfortunately, I don't.No you are looking at it through some pretty significant blinkers. By designing so zero magic items are expected they were able to pretend that monsters were totally slotted into bounded accuracy even though PCs continue to advance with more HP, more attacks/damage dice, more proficiency bonus, etc. Had some level of magic item churn and progression been baked into the expectation it would have been undeniably obvious how currently somewhere in tier 2 or tier 3 the monsters become rather lacking in efficacy unless the gm creates new problems by throwing out encounters far beyond"lethal". That choice to design for no magic items has extremely far reaching consequences throughout the game.
The fact that the dmg and many books released since are packed with magic items only serves to exacerbate the problem as those magic items continue to improve in ways that ultimately undermine the gm's efforts to redesign around a bad choice wotc made before release. The obvious conflict of designing for none and printing lots is one that has even been raised a few times already.
I do hope that whatever they print in the future helps you and your table out.