GMMichael
Guide of Modos
There could be an easy cheat method in the event that PCs want to square off, and no PCs are overly competitive:
PCs choose one option each round: effect or progress. If the character has a non-injurious attack or spell, its effect applies from the action. Otherwise, roll a d8 to see how much progress you make toward disabling another PC. Effects last until your next turn or until they grant a bonus/progress die to another PC. Set max progress to taste - depends on how long PCs expect to be in combat.
It's a little meatier than rock-paper-scissors, and "allows" use of cool abilities/attacks, but it pretty much eliminates attack/damage/armor proficiency. Is it any better than full conversion of one set of PCs to another game system, though?
PCs choose one option each round: effect or progress. If the character has a non-injurious attack or spell, its effect applies from the action. Otherwise, roll a d8 to see how much progress you make toward disabling another PC. Effects last until your next turn or until they grant a bonus/progress die to another PC. Set max progress to taste - depends on how long PCs expect to be in combat.
It's a little meatier than rock-paper-scissors, and "allows" use of cool abilities/attacks, but it pretty much eliminates attack/damage/armor proficiency. Is it any better than full conversion of one set of PCs to another game system, though?